Applications for BEAST 2 with (most) GUIs based on Java FX.
BEAST now uses Java 17 instead of Java 8, which might give a small performance boost for some models and allows access to Java 17 features.
It is recommended to install the JDK from Azul, since it allows painless integration of JavaFX. It can be downloaded from here: https://www.azul.com/downloads/?package=jdk
- scroll to the bottom
- select
Java 17 LTS
- select your operating system
- select
JDK FX
** make sure to include FX and not just select JDK without FX ** - download the file and install according to instructions under the
How to install
link.
In the IDE that you are using, make sure that the JDK points to Java 17.
It is convenient to make this JDK the default. For Linux, this can be done by adding to your ~/.bashrc
file the following two lines:
export JAVA_HOME=/path/to/zulu17.34.19-ca-fx-jdk17.0.3-linux_x64
export PATH=${JAVA_HOME}/bin:${PATH}
BeastFX depends on BEAST 2, so make sure to clone both the BeastFX and BEAST 2 repository, e.g. like so:
git clone git@github.com:CompEvol/beast2.git
git clone git@github.com:CompEvol/BeastFX.git
The build scripts assume beast2
and BeastFX
have the same parent directory.
If you are using an IDE, make sure to include the following libraries from beast2/lib
- beagle.jar
- colt.jar
- commons-math3-3.6.1.jar
- antlr-runtime-4.10.1.jar
- junit/junit-platform-console-standalone-1.8.2.jar
and from BeastFX/locallib
- jam.jar -- gui library
- testfx.jar -- assists in testing
- FXSkins-1.0.0.jar -- GUI theme
- jmetro-11.6.15.jar -- GUI theme
Sources are in BeastFX/src
, and resources in BeastFX/resources
.
If you are setting up in an IDE, make sure to include both as source folders, otherwise themes will not be available (i.e. dark mode will not work) when debugging.
Use apache ant to build the BeastFX package.
ant package
should build the BEAST.app
package in /path/to/BeastFX/build/dist/BEAST.base.package.v2.7.X.zip
and /path/to/BeastFX/build/dist/BEAST.app.package.v2.7.X.zip
where X the current version of BeastFX and /path/to/BeastFX
the path to where BeastFX
resides on your computer.
Releases containing all applications for your operating system can be built using one of:
ant linux
ant windows
ant mac
This requires the jre for you operating system to be available, which can be downloaded from the Zulu website.
Make sure that the openjreMac
, openjreWnd
or openjreLnx
property at the top of the build.xml
file in the BeastFX package points to where the JRE resides.