This is the Complete Blender Creator course - one of the bestselling and highest rated Blender courses on Udemy! Continually updated in response to student suggestions, you will benefit from the fact we have already taught over 360,336 students game development and design, many shipping commercial games as a result.
You're welcome to download, fork or do whatever else legal with all the files! The real value is in our huge, high-quality online tutorials that accompany this repo. You can check out the course here: Complete Blender Creator
In this video (objectives)…
- Understand above box modelling
- Use this fundamental skill to make unique meshes
- Understand about basic geometry manipulation
After watching (learning outcomes)…
You will be setup and ready for the rest of the section.
- We're excited to see how you will change.
- We'll be exploring the fundamentals of Blender.
- Vertices: points in space.
- Edges: lines between vertices.
- Faces: closed polygons of edges.
- By the end you'll be making simple placeholder assets.
- What's coming up in this section
- This is the Lecture where you will find all of file you will need to complete the Section.
- Please Download your Asset Pack now.
- Your files will come in a Zip file ready for extraction to your computer.
Michael goes through some basic modelling concepts on a whiteboard.
- Learn about Object Mode and Edit Mode.
- Naming your meshes.
- Manipulate Vertices, Edges and Faces.
- Understand their relationship.
Here Michael shows you how to make a basic wedge shape.
- How to control your model with more precision.
- Blender's co-ordinate system.
- Co-ordinates are always listed as (X,Y,Z).
- We’ll take a closer look at pivot points.
- How to change them.
- Things to watch out for.
- Learn about Duplication.
- Create one mesh from multiple objects.
- What is Version Control?
- Why you would want to do this.
- How to change Blender's Save Versions.
- Your Other Options
- Explore Wireframe Mode.
- How to merge 2 vertices into one.
- Why you would want to do this.
- How to control the sensitivity of the merge.
- "Normal" means 90-degrees
- Normals are vectors at 90-degrees to the faces.
- Think of them like hairs.
- Hairs should grow outwards!
- Learn about Normals.
- Why they're are important.
- How to fix them if they have gone wrong.
- What exuding is.
- Planning your model.
- How it applies to Faces, Edges and Vertices.
- Learn how to use the Inset Tool.
- Using the Outset Option. (Updated 06/02/2018)
Michael asks a quick question for your feedback on keyboard shortcuts.
- What edge loops are.
- How to select an edge loop.
- Show the power of loop cut.
- How to control the slide function.
- Learn more ways to select your geometry.
- Border select.
- Circle select.
- Updated 25/10/2017
- Learn another way to constrain movement.
- Using the Snapping Tool.
- How to snap objects into place.
- Control whether or not you merge vertices.
Here we combine the knowledge we have learnt so far to complete an extra challenge.
- Your first modifier: The Array Modifier
- They're non destructive… Until you apply them!
- How to separate your geometry.
- Updated (15/09/2017)
- Build on your knowledge of Loop Cutting.
- How Face Loops are similar to Edge Loops.
- What subdivision is.
- The dangers of subdivision.
- A useful export checklist.
- Introducing left and right handed coordinates.
- Demonstrating an import into Unity.
- Where do you want to export to first?
- Editing an object and transforming an object can look the same.
- Transforms aren’t applied by default.
- Not applying transforms can impact animation, particles systems, physics, bevelling, modifiers….
- (Updated 31/12/2017)
- We now have a lot of basic modelling tools to hand.
- It’s time to re-enforce our modelling knowledge.
- Well done getting this far.
- Please remember to share in the Discussions.
- Try making your own boat, house and tree.
- Start the next section now!
In this video (objectives)…
After watching (learning outcomes)…
You will