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So, at this stage, some replay tests are failing result checking because the replay files themselves have not yet been recaptured. However, there is a simple fix which we could use in the interim. Specifically, during world initialisation, we simple drop any StorageSnapshot which assigns 0x0 to a location.
The text was updated successfully, but these errors were encountered:
(see also #1289 and #1292)
So, at this stage, some replay tests are failing result checking because the replay files themselves have not yet been recaptured. However, there is a simple fix which we could use in the interim. Specifically, during world initialisation, we simple drop any
StorageSnapshot
which assigns0x0
to a location.The text was updated successfully, but these errors were encountered: