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GH-444 Correctly identify variant arguments for functions/signals
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// This file is part of the Godot Orchestrator project. | ||
// | ||
// Copyright (c) 2023-present Vahera Studios LLC and its contributors. | ||
// | ||
// Licensed under the Apache License, Version 2.0 (the "License"); | ||
// you may not use this file except in compliance with the License. | ||
// You may obtain a copy of the License at | ||
// | ||
// http://www.apache.org/licenses/LICENSE-2.0 | ||
// | ||
// Unless required by applicable law or agreed to in writing, software | ||
// distributed under the License is distributed on an "AS IS" BASIS, | ||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
// See the License for the specific language governing permissions and | ||
// limitations under the License. | ||
// | ||
#include "common/property_utils.h" | ||
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namespace PropertyUtils | ||
{ | ||
bool is_nil_no_variant(const PropertyInfo& p_property) | ||
{ | ||
return is_nil(p_property) && !(p_property.usage & PROPERTY_USAGE_NIL_IS_VARIANT); | ||
} | ||
} |
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// This file is part of the Godot Orchestrator project. | ||
// | ||
// Copyright (c) 2023-present Vahera Studios LLC and its contributors. | ||
// | ||
// Licensed under the Apache License, Version 2.0 (the "License"); | ||
// you may not use this file except in compliance with the License. | ||
// You may obtain a copy of the License at | ||
// | ||
// http://www.apache.org/licenses/LICENSE-2.0 | ||
// | ||
// Unless required by applicable law or agreed to in writing, software | ||
// distributed under the License is distributed on an "AS IS" BASIS, | ||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
// See the License for the specific language governing permissions and | ||
// limitations under the License. | ||
// | ||
#ifndef ORCHESTRATOR_PROPERTY_UTILS_H | ||
#define ORCHESTRATOR_PROPERTY_UTILS_H | ||
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#include <godot_cpp/core/property_info.hpp> | ||
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namespace PropertyUtils | ||
{ | ||
using namespace godot; | ||
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/// Checks whether the property type is <code>NIL</code> | ||
/// @param p_property the property to check | ||
/// @return true if the property is NIL, false otherwise | ||
_FORCE_INLINE_ bool is_nil(const PropertyInfo& p_property) { return p_property.type == Variant::NIL; } | ||
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/// Checks whether the property type is <code>NIL</code> but the variant flag is not set. | ||
/// @param p_property the property to check | ||
/// @return true if the property is <code>NIL</code> but has no variant flag set | ||
bool is_nil_no_variant(const PropertyInfo& p_property); | ||
} | ||
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#endif // ORCHESTRATOR_PROPERTY_UTILS_H |
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