-
Notifications
You must be signed in to change notification settings - Fork 53
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
GH-285 Add EditorDebugger Integration
- Loading branch information
Showing
35 changed files
with
1,238 additions
and
52 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,30 @@ | ||
// This file is part of the Godot Orchestrator project. | ||
// | ||
// Copyright (c) 2023-present Vahera Studios LLC and its contributors. | ||
// | ||
// Licensed under the Apache License, Version 2.0 (the "License"); | ||
// you may not use this file except in compliance with the License. | ||
// You may obtain a copy of the License at | ||
// | ||
// http://www.apache.org/licenses/LICENSE-2.0 | ||
// | ||
// Unless required by applicable law or agreed to in writing, software | ||
// distributed under the License is distributed on an "AS IS" BASIS, | ||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
// See the License for the specific language governing permissions and | ||
// limitations under the License. | ||
// | ||
#include "common/signal_utils.h" | ||
|
||
namespace SignalUtils | ||
{ | ||
bool disconnect_if(Object* p_object, const StringName& p_signal, const Callable& p_callable) | ||
{ | ||
if (p_object->is_connected(p_signal, p_callable)) | ||
{ | ||
p_object->disconnect(p_signal, p_callable); | ||
return true; | ||
} | ||
return false; | ||
} | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,34 @@ | ||
// This file is part of the Godot Orchestrator project. | ||
// | ||
// Copyright (c) 2023-present Vahera Studios LLC and its contributors. | ||
// | ||
// Licensed under the Apache License, Version 2.0 (the "License"); | ||
// you may not use this file except in compliance with the License. | ||
// You may obtain a copy of the License at | ||
// | ||
// http://www.apache.org/licenses/LICENSE-2.0 | ||
// | ||
// Unless required by applicable law or agreed to in writing, software | ||
// distributed under the License is distributed on an "AS IS" BASIS, | ||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
// See the License for the specific language governing permissions and | ||
// limitations under the License. | ||
// | ||
#ifndef ORCHESTRATOR_SIGNAL_UTILS_H | ||
#define ORCHESTRATOR_SIGNAL_UTILS_H | ||
|
||
#include <godot_cpp/classes/object.hpp> | ||
|
||
using namespace godot; | ||
|
||
namespace SignalUtils | ||
{ | ||
/// Disconnects the signal from the object if the callable is connected | ||
/// @param p_object the object to disconnect the signal from | ||
/// @param p_signal the signal name to disconnect | ||
/// @param p_callable the callable to disconnect | ||
/// @return true if the signal was disconnected, false otherwise | ||
bool disconnect_if(Object* p_object, const StringName& p_signal, const Callable& p_callable); | ||
} | ||
|
||
#endif // ORCHESTRATOR_SIGNAL_UTILS_H |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.