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Editor Settings - Display Scale is not correectly #114

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Naros opened this issue Feb 29, 2024 · 0 comments · Fixed by #119
Closed

Editor Settings - Display Scale is not correectly #114

Naros opened this issue Feb 29, 2024 · 0 comments · Fixed by #119
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bug/confirmed Bug/regression has been confirmed. kind/bug A bug or regression in expected behavior.
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@Naros
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Naros commented Feb 29, 2024

Describe the bug

When Setting the Display Scale to a value other than 100%, the UI is not scaled appropriately.

Expected behavior

Orchestrator GUI scales like other parts of the Editor GUI.

Actual behavior

When setting Display Scale to 200%:
image

How to Reproduce?

Simply change Display Scale to anything higher than 100%.

Godot full version

4.2.1-stable

Orchestrator version

2.0.dev3

Additional information

No response

@Naros Naros added kind/bug A bug or regression in expected behavior. bug/confirmed Bug/regression has been confirmed. labels Feb 29, 2024
@Naros Naros added this to the 2.0 milestone Feb 29, 2024
Naros added a commit to Naros/godot-orchestrator that referenced this issue Mar 1, 2024
@Naros Naros closed this as completed in #119 Mar 2, 2024
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