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Exported Variables Default Value and Editor Display not same #116

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matthiasfriedhoff opened this issue Feb 29, 2024 · 0 comments · Fixed by #120
Closed

Exported Variables Default Value and Editor Display not same #116

matthiasfriedhoff opened this issue Feb 29, 2024 · 0 comments · Fixed by #120
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bug/confirmed Bug/regression has been confirmed. kind/bug A bug or regression in expected behavior.
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@matthiasfriedhoff
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Describe the bug

If I create a variable (example float) in a Orchestrator class with the Export enabled && set with a default value (example 0.2) , the export value in the Editor will shown as a 0
I guess it is display synchronisations issue between the addon and the main editor

image
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Expected behavior

The Inspector in the main Godot Editor (3D View) should display the default value of the Orchestrator preset default value if not changed

Actual behavior

The changed exported default value which, was not changed in the main inspector before, will only be the new if the project will be saved and the OS script will be reattached to the gameObject

How to Reproduce?

No response

Godot full version

v4.2.1.stable.mono.official [b09f793f5]

Orchestrator version

2.0.dev2

Additional information

No response

@matthiasfriedhoff matthiasfriedhoff added the kind/bug A bug or regression in expected behavior. label Feb 29, 2024
@Naros Naros added the bug/confirmed Bug/regression has been confirmed. label Feb 29, 2024
@Naros Naros added this to the 2.0 milestone Feb 29, 2024
Naros added a commit to Naros/godot-orchestrator that referenced this issue Mar 1, 2024
@Naros Naros closed this as completed in #120 Mar 2, 2024
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Labels
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