Calling get_path
on node with attached script returns wrong value
#121
Labels
get_path
on node with attached script returns wrong value
#121
Describe the bug
When calling
get_path
function on a scene node that refers to the node that has the Orchestrator script, the function call returns the path to the script file rather than the node path in the scene.Expected behavior
Should return the
NodePath
of the node in the scene.Actual behavior
Returns the script's file path, i.e.
res://the_script_filename.os
.How to Reproduce?
get_path
get_path
.Godot full version
4.2.1-stable
Orchestrator version
2.0.dev3
Additional information
No response
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