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Add_child not working as intendent #179
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Hi @GhostNr1 so I think this is working, the issue is you've attached the
In this case, we should see whether we can exclude the Target node from being auto-wired. The I think what will also help is that for function calls, only the |
There are situations where a function signature may contain multiple pins that would match the autowire criteria, and we should automatically skip the `Target` pin because its generally never intended to be what will be autowired.
There are situations where a function signature may contain multiple pins that would match the autowire criteria, and we should automatically skip the `Target` pin because its generally never intended to be what will be autowired.
Describe the bug
When adding a node in the tree with add_child it's not giving a random number as described in the documentation https://docs.godotengine.org/en/stable/classes/class_node.html#class-node-method-add-child instead it allways use the force_readable_name. Then you can only add one node then it will have a conflict in naming. Reflected in the documentation is also that if two siblings collide in naming a number should be added to avoid conflicts
Expected behavior
No response
Actual behavior
No response
How to Reproduce?
Godot full version
4.2.1.stable
Orchestrator version
v2.0.rc1.official [551ed1f]
Additional information
No response
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