Certain mouse interactions cause Godot to crash in All Actions Menu #455
Labels
bug/confirmed
Bug/regression has been confirmed.
cherrypick:2.0
Requires cherry-pick to Orchestrator 2.0
kind/bug
A bug or regression in expected behavior.
Milestone
Describe the bug
In the all actions menu perform the following steps:
Self
Get self
The issue is that the dialog raises a
nothing_selected
signal in this case and the code is designed to operate on the selected item. However, Godot returns aTreeItem
fromTree::get_selected
despite the Variables item being non-selectable, and so this is what caused the segfault with the code path.Possible fixes include:
nothing_selected
signal handleritem_activated
callback to check that the first column is selectable before dispatchExpected behavior
No response
Actual behavior
No response
How to Reproduce?
No response
Godot full version
4.2, 4.3
Orchestrator version
2.1, 2.0
Additional information
No response
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