Knots can be created through nodes #584
Labels
bug/confirmed
Bug/regression has been confirmed.
cherrypick:2.0
Requires cherry-pick to Orchestrator 2.0
kind/bug
A bug or regression in expected behavior.
Milestone
Describe the bug
When a connection wire passes behind a node, the
GraphEdit
appears to allow the user to select the connection wire mistakenly and therefore be able to use theCtrl+LMB
keybind to create a knot.Expected behavior
The
GraphNode
rect area should prevent any interaction with a connection wire.Actual behavior
Pressed
Ctrl+LMB
atop of a GraphNode and a connection wire that is rendered behind the GraphNode allows a Knot to be placed or removed.How to Reproduce?
No response
Godot full version
4.3.beta3
Orchestrator version
2.1.rc2
Additional information
No response
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