Collapse to function looses pin type details & doesn't assign unique pin names #593
Labels
bug/confirmed
Bug/regression has been confirmed.
cherrypick:2.0
Requires cherry-pick to Orchestrator 2.0
kind/bug
A bug or regression in expected behavior.
Milestone
Describe the bug
GIven this graph:
When collapsing the gold-bordered nodes to a function, this yields an unexpected outcome in the function graph:
The function entry node does not properly assign the pin types, and instead just defaults to
Object
rather thanInput
. Additionally, and more importantly, the connection wires are mistakenly drawn due to this:Both input pins are named
target
. By changing the pin names fromtarget
totarget1
andtarget2
, the connection wires are drawn correctly.Finally, the
Result Node
seems randomly placed and not wired to anything.Expected behavior
No response
Actual behavior
No response
How to Reproduce?
No response
Godot full version
4.3.rc1
Orchestrator version
2.1.rc2
Additional information
No response
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