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When creating a scene using an orchestration, certain combination of nodes cause the game to crash.combinations
Expected behavior
Game should not crash.
Actual behavior
Game crashes
How to Reproduce?
Create a simple scene with two child nodes:
+ Node3D
+ Node3DChild1
+ Node3DChild2
Create an orchestration attached to Node3DChild1 and add a _ready callback. Then drag Node3DChild2 onto the graph canvas to create an OScriptNodeSceneNode. Add a variable with type Object and then create an OScriptNodeVariableSet node and attach the scene node to the variable node.
The simple logic aims to set the variable with the scene node.
Now save the scene and run the scene, game crashes.
Godot full version
4.1.2-stable
Orchestrator version
2.0.dev1
Additional information
No response
The text was updated successfully, but these errors were encountered:
Describe the bug
When creating a scene using an orchestration, certain combination of nodes cause the game to crash.combinations
Expected behavior
Game should not crash.
Actual behavior
Game crashes
How to Reproduce?
Create a simple scene with two child nodes:
Create an orchestration attached to
Node3DChild1
and add a_ready
callback. Then dragNode3DChild2
onto the graph canvas to create anOScriptNodeSceneNode
. Add a variable with typeObject
and then create anOScriptNodeVariableSet
node and attach the scene node to the variable node.The simple logic aims to set the variable with the scene node.
Now save the scene and run the scene, game crashes.
Godot full version
4.1.2-stable
Orchestrator version
2.0.dev1
Additional information
No response
The text was updated successfully, but these errors were encountered: