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Several controls are not properly scaled based on editor scale #705

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Naros opened this issue Aug 11, 2024 · 0 comments · Fixed by #706
Closed

Several controls are not properly scaled based on editor scale #705

Naros opened this issue Aug 11, 2024 · 0 comments · Fixed by #706
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bug/confirmed Bug/regression has been confirmed. cherrypick:2.0 Requires cherry-pick to Orchestrator 2.0 kind/bug A bug or regression in expected behavior.
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@Naros
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Naros commented Aug 11, 2024

Describe the bug

Certain controls and dialogs are not properly scaled based on the editor's configured scale, such as:

  • Color picker buttons
  • All actions dialog
  • About dialog

Expected behavior

No response

Actual behavior

No response

How to Reproduce?

No response

Godot full version

No response

Orchestrator version

2.0.rc3 / 2.1.rc4

Additional information

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@Naros Naros added kind/bug A bug or regression in expected behavior. bug/confirmed Bug/regression has been confirmed. cherrypick:2.0 Requires cherry-pick to Orchestrator 2.0 labels Aug 11, 2024
@Naros Naros added this to the 2.1 milestone Aug 11, 2024
Naros added a commit to Naros/godot-orchestrator that referenced this issue Aug 11, 2024
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Labels
bug/confirmed Bug/regression has been confirmed. cherrypick:2.0 Requires cherry-pick to Orchestrator 2.0 kind/bug A bug or regression in expected behavior.
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