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The Instantiate Scene node attempts to be smart by caching the loaded scene resource; however that's unnecessary since the resource subsystem does this automatically. This leads to an issue where calling the node with different arguments will lead to the same scene being created despite the input arguments being different.
Expected behavior
No response
Actual behavior
No response
How to Reproduce?
No response
Godot full version
No response
Orchestrator version
2.1.1.stable / 2.0.3.stable
Additional information
No response
The text was updated successfully, but these errors were encountered:
Describe the bug
The
Instantiate Scene
node attempts to be smart by caching the loaded scene resource; however that's unnecessary since the resource subsystem does this automatically. This leads to an issue where calling the node with different arguments will lead to the same scene being created despite the input arguments being different.Expected behavior
No response
Actual behavior
No response
How to Reproduce?
No response
Godot full version
No response
Orchestrator version
2.1.1.stable / 2.0.3.stable
Additional information
No response
The text was updated successfully, but these errors were encountered: