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Overloading and Templates
Kirk Pearce edited this page Dec 7, 2016
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1 revision
An essential feature of an object-oriented language like C++ is the ability to “overload” functions – that is, to use the same function name to perform different tasks depending on the arguments provided. For example, we could define a new version of the constructor for our molecule class that reads the Z-values and Cartesian coordinates of the atoms from a file, rather than forcing the programming to provide them in the code itself:
#include <iostream>
#include <fstream>
#include <iomanip>
#include <cstdio>
#include <cassert>
Molecule::Molecule(const char *filename, int n, int q)
{
natom = n;
charge = q;
// allocate space
zvals = new int[natom];
geom = new double* [natom];
for(int i=0; i < natom; i++)
geom[i] = new double[3];
std::ifstream is(filename);
assert(is.good());
for(unsigned int i=0; i < natom; i++)
is >> zvals[i] >> geom[i][0] >> geom[i][1] >> geom[i][2];
is.close();
}