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- A WORK IN PROGRESS -

DiscordJS V14 Bot written in TypeScript

This discord bot was built with custom classes, i18next for translations, Pino as logger and MongoDB as database.

pino mongodb i18next discord.js
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Made with 💖 by Nikki.

Run it locally

All it takes is just 6-7 simple steps.

  1. Clone the repository.
git clone https://github.com/CuteNikki/discord-bot.git
  1. Navigate into the project directory.
cd discord-bot
  1. Install all the dependencies.
bun install
  1. Set up your config file.
# copy example.config.json and rename to config.json
# or use this command if you are on Linux.
cp example.config.json config.json
# fill in all values (more details in the config file).
  1. Deploy the slash commands.
bun run deploy
# you may also use the /register-commands slash command on discord,
# once the commands have been registered using the deploy command.
  1. Run the bot using a script.
# Run in development:
bun run dev

# or compile:
bun run build
# and run:
bun run start

# You may also use --debug for more detailed console logs!
  1. (optional) Configure more settings using the developer command.
# This is used for giving Supporter Badge on support server boost.
/developer-configuration support-guild-id set <guildId>

# This is used for the /support command.
/developer-configuration support-invite-url set <url>

# This is used for the /invite command.
/developer-configuration bot-invite-url set <url>

# This is used to manage badges of a user.
/developer-configuration badges add/remove/show <user> [badge]

# This is used to manage bans.
/developer-configuration bans add/remove/list [user]

How to create new commands, events, buttons and more.

1. Creating a slash command:

This displays the use of i18next, the command class and all its properties including autocomplete.

import {
  Colors, // All of default discord colors.
  EmbedBuilder,
  PermissionFlagsBits,
  SlashCommandBuilder,
  InteractionContextType,
  ApplicationIntegrationType,
  type ColorResolvable
} from 'discord.js';
import { t } from 'i18next';

import { Command, ModuleType } from 'classes/command';

import { logger } from 'utils/logger';

export default new Command({
  // The module this command belongs to.
  // It categorizes commands in the commands list.
  // It disables this command if the module is disabled.
  module: ModuleType.General,
  // 1 second cooldown between command uses.
  cooldown: 1_000,
  // Only developers can use this command.
  isDeveloperOnly: false,
  // The bot needs to have this permission to be able to use this command.
  botPermissions: ['SendMessages'],
  // The slash command data.
  data: new SlashCommandBuilder()
    .setName('preview-color')
    .setDescription('Sends an embed with a color to preview')
    // Allowing the command to be used in guilds, DMs and private channels.
    .setIntegrationTypes(ApplicationIntegrationType.GuildInstall, ApplicationIntegrationType.UserInstall)
    // Allowing the command to be used in guilds, DMs and private channels.
    .setContexts(InteractionContextType.BotDM, InteractionContextType.Guild, InteractionContextType.PrivateChannel)
    // By default only users with the manage messages permission can see and use this command.
    // UNLESS it was changed in the server settings under the integrations tab (per user or role).
    .setDefaultMemberPermissions(PermissionFlagsBits.ManageMessages)
    // Adding options
    .addStringOption(
      (option) =>
        option
          .setName('color')
          .setDescription('The color to preview')
          .setRequired(true) // Makes the option required.
          .setAutocomplete(true) // Enable autocompletion.
    ),
  // On input, the autocomplete function is called.
  async autocomplete({ interaction, client }) {
    // This gets us whatever the user has typed.
    const input = interaction.options.getFocused();

    const colors = [
      { name: 'white', value: Colors.White.toString(16) },
      { name: 'aqua', value: Colors.Aqua.toString(16) },
      { name: 'green', value: Colors.Green.toString(16) },
      { name: 'blue', value: Colors.Blue.toString(16) },
      { name: 'yellow', value: Colors.Yellow.toString(16) },
      { name: 'purple', value: Colors.Purple.toString(16) },
      { name: 'luminous-vivid-pink', value: Colors.LuminousVividPink.toString(16) },
      { name: 'fuchsia', value: Colors.Fuchsia.toString(16) },
      { name: 'gold', value: Colors.Gold.toString(16) },
      { name: 'orange', value: Colors.Orange.toString(16) },
      { name: 'red', value: Colors.Red.toString(16) },
      { name: 'grey', value: Colors.Grey.toString(16) },
      { name: 'navy', value: Colors.Navy.toString(16) },
      { name: 'dark-aqua', value: Colors.DarkAqua.toString(16) },
      { name: 'dark-green', value: Colors.DarkGreen.toString(16) },
      { name: 'dark-blue', value: Colors.DarkBlue.toString(16) },
      { name: 'dark-purple', value: Colors.DarkPurple.toString(16) },
      { name: 'dark-vivid-pink', value: Colors.DarkVividPink.toString(16) },
      { name: 'dark-gold', value: Colors.DarkGold.toString(16) },
      { name: 'dark-orange', value: Colors.DarkOrange.toString(16) },
      { name: 'dark-red', value: Colors.DarkRed.toString(16) },
      { name: 'dark-grey', value: Colors.DarkGrey.toString(16) },
      { name: 'darker-grey', value: Colors.DarkerGrey.toString(16) },
      { name: 'light-grey', value: Colors.LightGrey.toString(16) },
      { name: 'dark-navy', value: Colors.DarkNavy.toString(16) },
      { name: 'blurple', value: Colors.Blurple.toString(16) },
      { name: 'greyple', value: Colors.Greyple.toString(16) },
      { name: 'dark-but-not-black', value: Colors.DarkButNotBlack.toString(16) },
      { name: 'not-quite-black', value: Colors.NotQuiteBlack.toString(16) }
    ];

    // If the input is empty, return all colors but limit to 25!
    // Discord API only allows for a max of 25 choices.
    if (!input.length) {
      await interaction.respond(colors.slice(0, 25));
      return;
    }

    await interaction.respond(
      colors
        // Filter the colors to only respond with the ones that match the input.
        .filter((color) => color.name.toLowerCase().includes(input.toLowerCase()))
        // Again, making sure we only ever return max of 25 results.
        .slice(0, 25)
    );
  },
  // On command, the execute function is called.
  // order of interaction, client and lng does not matter.
  async execute({ interaction, client, lng }) {
    // get a guilds language:
    // import { getGuildLanguage } from 'db/language';
    // const guildLng = await getGuildLanguage(guildId);

    // get a different users language:
    // import { getUserLanguage } from 'db/language';
    // const otherLng = await getUserLanguage(userId);

    // get the color the user provided
    const color = interaction.options.getString('color', true);

    // Autocomplete allows you to give the user a list to choose from,
    // but they will still be able to type in whatever they want!
    // it's a must to check if they actually provided a valid color.

    try {
      // Send the embed with the color preview if the color is valid.
      await interaction.reply({
        embeds: [
          new EmbedBuilder()
            // We get a type error here without the casting.
            .setColor(color as ColorResolvable)
            .setDescription(t('preview-color.preview', { lng, color }))
        ]
      });
    } catch (err) {
      // This block runs if an invalid color is provided.

      logger.debug({ err }, 'Error while previewing color');

      // In case something else went wrong and the reply was actually sent, edit it.
      if (!interaction.replied) {
        await interaction.reply({ content: t('preview-color.invalid', { lng }), ephemeral: true });
      } else {
        await interaction.editReply({ content: t('preview-color.invalid', { lng }) });
      }
    }
  }
});
Translating messages:

src/structure/locales/{lng}-messages.json

{
  "preview-color": {
    "preview": "Heres a preview of the color {{color}}!",
    "invalid": "The color you provided is invalid!"
  }
}
Translating commands:

src/structure/locales/{lng}-commands.json

{
  "preview-color": {
    "name": "preview-color",
    "description": "Sends an embed with a color to preview",
    "options": [
      {
        "name": "color",
        "description": "The color to preview"
      }
    ]
  }
}

2. Creating an event:

import { Events } from 'discord.js';

import { Event } from 'classes/event';

import { logger } from 'utils/logger';

export default new Event({
  // the name of the event
  name: Events.ClientReady,
  // only run this once, won't run again even if another ready event is emitted
  once: true,
  // it is important to always have client first
  // and other events properties after that
  execute(client, readyClient) {
    logger.info(`Logged in as ${readyClient.user.username}#${readyClient.user.discriminator}`);
  }
});

3. Creating a button:

import { Button } from 'classes/button';

export default new Button({
  // The module this button belongs to.
  module: ModuleType.General,
  // The custom identifier of the button.
  customId: 'ping',
  // If the button was received by a command, only the command sender can use this button.
  isAuthorOnly: true,
  // If true then a button with the custom id of "abc-ping-abc" would still
  // trigger this button because the custom id includes "ping".
  // This is useful to pass an id or other information to the button.
  isCustomIdIncluded: false, // In this case, we don't need it.
  // The permissions required by a member to use this button.
  permissions: ['SendMessages'], // Ignored in DMs.
  // Permissions the bot needs to execute this function.
  botPermissions: ['SendMessages'], // Ignored in DMs.
  // On button click, the execute function is called.
  async execute({ interaction, client, lng }) {
    await interaction.channel?.send({ content: 'pong!' }); // Send a response in the channel.
  }
});

Contributing

Contributions, issues and feature requests are welcome. Feel free to check issues page if you want to contribute.

Show your support

Please ⭐️ this repository if this project helped you!

License

Copyright © 2024 CuteNikki. This project is MIT licensed.

TO-DO

  • utility module (more features might be added)
  • developer module (more features might be added)
  • fun module (more features will be added)
    • game command
      • 2048 (maybe?)
      • Lights Out (maybe?)
  • config
    • reaction roles (already implemented)
      • fully customizable message
    • word chain game (next word needs to start with the last letter of the previous word)
    • economy
      • config
      • balance
      • deposit
      • withdraw
      • pay
      • inventory
      • daily
      • transfer
      • marry
      • divorce
      • leaderboard
      • rob
      • work
      • bet
      • coinflip
      • profile
      • profile context
      • shop
    • confession
      • config command
      • confess
    • suggestions
      • config command
      • suggest
    • level config
      • text and voice levelling is fully implemented with ignored & enabled channels, announcements, reward and multiplier roles
      • levelup announcement
        • fully customizable message

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