-
Notifications
You must be signed in to change notification settings - Fork 83
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
dxl bug report. #215
Comments
Hi, When triggered, the Wave sign respawns all mobs spawned by ExternalMob or Mob signs. You can let it increase the amount of mobs that spawn with a multiplier. It is supposed to be used together with a wave trigger that triggers whenever all DXL mobs are killed. Progress triggers can trigger specific signs when a specific amount of waves or floors is finished. DungeonsXL supports all custom mob plugins that provide a console spawn command with location, world and mob type parameters. MythicMobs should be registered automatically. |
Any signs on any world. |
Residence and WorldGuard won't work in instances. |
This problem occurs in non-instant worlds as well such as the spawn. |
Bump? |
Was able to reproduce it for dungeon sign, but not for global signs. |
I can confirm, it works for global signs too. I thought was WorldGuard or Craftbook buuut... I've just find this issue |
Is this going to be fixed in the near future? |
No it won't. I spent months (almost a year actually) waiting for some severe bugfixing but it didnt' happen. My suggestion is to move on with another plugin as he doesn't care so much about this plugin even if he says otherwise. Not worth it, trust me |
I think I could just fork it and build my own one. I've found the part the not compatible to GP. |
Is there any temporary substitute plugin for this ? |
There's a plugin called instances, but it has different goals as far as I know. I don't really appreciate how you @Zughy imply that I lied about my work schedule, which is not the case. I told you clearly that I am unable to fix due dates since I am working on multiple plugins, currently don't run DungeonsXL on my own server and am not interested in placing myself under any obligation or even commercializing it. In general, I am still an active developer. I did about one commit per day last year, which isn't that bad in my book. If you had a look at the work that I already contributed to DungeonsXL, you'd realize it's way too much to drop it. For my Factions / RPG server, a well-working factions plugin is simply more important than a dungeons / mini game plugin, no matter how much I actually care for it, and that's it. DXL is supposed to be my next and last major project once FactionsXL is done. |
That should be it. Build 9 contains the fix. |
Just to say, don't care about trolls, on my server, everybody love your work and if it's not perfect, many other plugins are worse... Continue, you have our support ! |
@Tiplish <3 |
When I use the dxl plugin, there is a bug where a block under a sign can be destroyed even if it is protected by the residence or worldguard plugin.
I would like to know how the wave 'sign' mechanism works in detail.
First, I would like to know how exactly wave sign interact with nearby mobspawn signs,
and also wonder how I can control the detail about the waves.
lastly I couldnt make my boss spawn work when I had the wave progress as the trigger(condition) so I would like to know learn about that as well.
And plesae support Mythic 4.0.1.
Our current Minecraft version is 1.8 and the plugin build is 0.15.7 (lastest). Thank you!
The text was updated successfully, but these errors were encountered: