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Zed dog offset fix
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DaXcess committed Sep 27, 2024
1 parent 298b952 commit 0e8850b
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1 change: 1 addition & 0 deletions CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -10,6 +10,7 @@
- Fixed CullFactory breaking item rendering when traversing an entrance
- Fixed a crash when leaving the game while on top of a car (?)
- Fixed snap points not working for remote VR players
- Fix item holding offset on the Zed Dog item

# 1.3.3

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3 changes: 2 additions & 1 deletion Source/Player/Items.cs
Original file line number Diff line number Diff line change
Expand Up @@ -38,6 +38,7 @@ internal static class Items
{ "Hive", (new Vector3(0.04f, 0.32f, -0.38f), Vector3.zero) },
{ "Plastic fish", (new Vector3(0, 0.12f, -0.06f), new Vector3(0, 80, 165)) },
{ "Belt bag", (new Vector3(0.02f, 0.09f, -0.18f), new Vector3(0, 90, 0)) },
{ "Maneater", (new Vector3(-0.07f, 0.02f, -0.11f), new Vector3(6, 218, 85)) }
{ "Maneater", (new Vector3(-0.07f, 0.02f, -0.11f), new Vector3(6, 218, 85)) },
{ "Zed Dog", (new Vector3(-0.14f, 0.1f, -0.22f), new Vector3(0, 315, 270)) }
};
}

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