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Sfera is a game, mostly written using OpenCL and OpenGL, with real-time path tracing (i.e. ray tracing) rendering. It includes a Bullet Physics based engine.
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Dade916/sfera
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Sfera ===== Sfera is a game, mostly written using OpenCL and OpenGL, using real-time path tracing rendering. It includes a Bullet Physics based engine. Check Sfera Web site and Wiki at http://code.google.com/p/sfera/ for more information. Features ======== Sfera supports: * Multiple render engines: mono-thread, multi-thread, mono-GPU, multi-GPUs; * Multiple materials (all can emit light): matte, mirror, glass, metal, alloy; * Texture mapping; * Bump mapping; * Depth of field; * A text SDL (Scene Description Language) for levels; * Multi-platforms (i.e. Linux, MacOS, Windows, etc.); * A single awesome primitive supported: sphere; Game Controls ============= Puppet controls * 'w' to move forward; * 's' to stop; * 'a' to turn left; * 'd' to turn right; * space bar to jump. Camera controls * press left mouse button and move the mouse (while still pressing left button) to turn the camera around the puppet; * press right mouse button and move the mouse up/down (while still pressing right button) to translate the camera near/far from the puppet; * press 'f' key, left mouse button and move the mouse (while still pressing 'f' and left button) to look around; Others * 'ESC' to exit from level/game; Authors ======= See AUTHORS.txt file. Sfera includes many classes from LuxRender and LuxRays (http://www.luxrender.net) Credits ======= A special thanks goes to: * http://www.bulletphysics.org for the physic engine; * http://freeimage.sourceforge.net for open source image library; * http://www.libsdl.org for cross-platform multimedia library; * http://www.hdrlabs.com/sibl/archive.html for HDR maps; * http://freebitmaps.blogspot.com for planet texture maps; This software is released under GPL v3 License (see COPYING.txt file).
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Sfera is a game, mostly written using OpenCL and OpenGL, with real-time path tracing (i.e. ray tracing) rendering. It includes a Bullet Physics based engine.
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