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[PSP] Update Daedalus code when gprof #344

[PSP] Update Daedalus code when gprof

[PSP] Update Daedalus code when gprof #344

Triggered via pull request September 3, 2024 08:28
Status Success
Total duration 9m 3s
Artifacts 4

compilation.yml

on: pull_request
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7 warnings
build-macos
Treating cmake as a formula. For the cask, use homebrew/cask/cmake or specify the `--cask` flag.
build-macos
git 2.46.0 is already installed and up-to-date. To reinstall 2.46.0, run: brew reinstall git
build-macos
libpng 1.6.43 is already installed and up-to-date. To reinstall 1.6.43, run: brew reinstall libpng
build-linux
No files were found with the provided path: daedalusX64-linux.tar.gz. No artifacts will be uploaded.
build-windows: Source/UI/Dialogs.cpp#L40
uninitialized local variable 'pad' used [D:\a\daedalus\daedalus\build\Source\daedalus.vcxproj]
build-windows: Source/SysGL/HLEGraphics/RendererGL.cpp#L114
'loadShader': not all control paths return a value [D:\a\daedalus\daedalus\build\Source\daedalus.vcxproj]

Artifacts

Produced during runtime
Name Size
DaedalusX64-PSP Expired
35.2 MB
DaedalusX64-macos Expired
34.3 MB
DaedalusX64-win Expired
34.3 MB
daedalusX64-CTR Expired
35.8 MB