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Fix compilation without DAEDALUS_PSP_USE_ME #72

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merged 1 commit into from
Sep 3, 2024

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fjtrujy
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@fjtrujy fjtrujy commented Sep 3, 2024

Description

I have been trying to compile daedalusX64 for PSP but this time I tried to use the cmake flag -DDAEDALUS_PSP_USE_ME=OFF but the compilation was failing.

This PR basically fixes the compilation in those scenarios.

Cheers.

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@wally4000 wally4000 left a comment

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Thank you :)

@wally4000 wally4000 merged commit 651fa78 into DaedalusX64:master Sep 3, 2024
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2 participants