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Sprites Take 2 #264
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Sprites Take 2 #264
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Yaml Game Config
…s-jms PR review fixes
Add tests for transitions
Issues/234 player item interaction
…leanup miscellaneous JS issues and deprecations.
Miscellaneous JS Fixes
…plex single player game by default.
Implement client side transition visibility
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Refs #251 and based on #260
There are some limitations when using a WebGL/Regl canvas that needed to be worked around for this:
squares
function rendering (see here), and combining different types of textures (simple arrays, images, 2D canvas) into a single indexable texture isn't feasible (though doing so would probably be the most efficient option).squares
function.I've moved the emoji rendering to use a canvas texture with a text fill. This simplified the implementation of emojis, but they can only be added by pasting the characters directly, not by name.
I think this is in decent shape now and seems to be performing well.