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The final project of the "Intreduction to Fundamentals of Machine Learning" (IFML), Heidelberg University, Germany. Implementing the game "Bomberman" with Q - learning policy and algorithm, using no built-in library.

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DanHalp/Bomberman_rl

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bomberman_rl

My agent (Lord Voldemort), that participated in the AI \ ML "Bomberman" tournament at Heidelberg University in 2019.
The agent follows a naive Q-learning methodology, yet beating a variety of Deep-Reinforcemnt-Learning agents.

Tournament Website

https://hci.iwr.uni-heidelberg.de/vislearn/HTML/teaching/courses/FML/bomberman_rl/match.php?id=Final

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The final project of the "Intreduction to Fundamentals of Machine Learning" (IFML), Heidelberg University, Germany. Implementing the game "Bomberman" with Q - learning policy and algorithm, using no built-in library.

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