Use dynamic frameRate instead of locking to 60fps #319
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Updated the variable
speedF
toframeRate
to better reflect what it does.Before this variable was locked to 60fps. This variable is used to scale the particles movements (and other properties) based on the frame rate, this explains why it's moving two times slower on 120fps and probably two times faster on 30fps.
This value is now updated based on the deltaTime (time between frames) to account for different frame rates.
Fixes #314