Releases: DavidSM64/Quad64
Releases · DavidSM64/Quad64
Version 0.3
Tris Count
Copy objects with F1-F4, Paste with F5-F8
Crash fixes
Minor Cleanups
Version 0.2 (Beta Build 5)
Changelog:
Changes by Pilzinsel64:
- Added support for ROMs made in SM64 ROM Manager (Thanks Pilz!)
Changes by Davideesk:
-
Added themes
- Themes are customizable JSON files that can change the RGB colors of the GUI.
- Located under /data/themes/
- Currently only 2 themes: "Quad64 Light" and "Quad64 Dark"
- Please give me any kind of feedback on both of these themes. I probably do need to adjust them in future builds.
-
Fixed some bugs that caused ROMs to crash.
- Fixed the TreeView duplication bug introduced in Beta build 4
- Added a sanity check with decoding textures
- Added a sanity check for reading collision data
- Fixed a bug from Pilz' unoffical release, where non-ROM Manager hacks would have missing geometry after a ROM Manager hack was loaded
- Added a check for hacky 0xA segments in the texture editor, which should prevent crashing in ROM Manager levels that have no background.
Special thanks to AloXado320 for finding & reporting these bugs.
Version 0.2 (Beta Build 4, Hotfix 1)
Changelog:
Changes by Davideesk:
- Changed the properties window a bit to allow for more information to be seen.
- Removed the 6 camera buttons and replaced it with a drop-down list.
- Added grid overlay button on the controls bar
- Added FOV slider back in the Settings menu. (You're welcome dbp)
- The program will now detect level ids that might not be normally used. These are added as "Extra Levels" at the bottom of the select level list.
- The "Select Level" window should no longer be resizable.
- Fixed a bug with loading segment 0x2 in roms that use shygoo's more letters patch
- Fixed a bug with RGBA16 encoding
Changes by aglab2:
- Added a bunch of sanity checks in the code to improve rom compatibility and reduce crashing.
No SM64 ROM Manager support yet. Maybe in the next build!
Hotfix 1:
- Fixed an issue where loading Inside Castle, Big Boo's Haunt, and Hazy Maze Cave would crash.
Version 0.2 (Beta build 3)
Changelog:
Changes by Davideesk:
- Added more camera modes (Top, Bottom, Left, Right, Front, Back). Removed Field of View slider to make room for the buttons. That feature was kinda pointless anyway
- Added a menu for editing warps (Edit -> Warp), which should make it easier to select a level without having to remember the level id. Note: Multi-selecting warps doesn't really work at the moment, so you can only change one warp at a time.
- 'Drop to Ground' will now find the closest point to the y-pos, instead of just selecting the highest point. This may need to be tweaked even more.
- Quad64 should now be a 32-bit program again.
Changes by aglab2:
- The editor should now only save changes you make, instead of just overwriting the entire ROM file.
- Reordered the level list by in-game courses, instead of just by level ID.
- Added Kaze's objects from his "more objects patch" to the default object-combo name list.
- Various fixes related to saving.
What I still need to do:
- Add JSON files for the other texture tab in the texture editor for the European, Japanese, Shindou edition ROMs
- Implement menus for selecting models and behavior parameters
- Fix multi-select for editing warps
Version 0.2 (Beta build 2)
Changelog:
- Finished script dumps window (Misc -> Script Dumps)
- Added a new menu to select behavior for an object (Edit -> Behavior)
- You can now change the names of object combos (Edit -> Object Combo Name)
- Added a filter box in the select item window. (Idea from aglab2, but I used a simpler approach)
- Texture parsing should be a lot faster now
- Fixed RGBA32 texture error
- Other minor bug fixes
What I still need to do:
- Add JSON files for the other texture tab in the texture editor for the European, Japanese, Shindou edition ROMs
- Implement menus for selecting models and behavior parameters
Version 0.2 (Beta build 1)
Changelog:
- Added the Texture Editor window
- You can extract any texture in the current level and replace any non-CI textures and sky background in extended ROMs
- CI textures cannot be modified in this release (will probably come in a later version)
- You can set the sky background to be either a solid RGBA16 color or a texture if its avaliable
- You can modify textures that are not in TT64 like the HUD, text, warp transition, water boxes, etc
- Added the Script Dumps window
- Currently only works with scripts related to the level geometry.
- You can now select multiple objects to move around and modify
- Hold down 'Ctrl' and click to toggle an object
- Hold down 'Shift' in the treeView and click to select a range of objects
- Added WASD movement controls in the view window
- Only works when the camera mode is set to "Fly".
- CI texture colors will now show up properly in the viewer
- Many bug fixes
What I still need to do:
- Finish Script Dumps for objects.
- Add JSON files for the other texture tab in the texture editor for the European, Japanese, Shindou edition ROMs
- Implement behavior list Jannik sent me
- MAYBE implement behavior parameter list (request from Trent)