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Added Unity counterparts details to README
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De-Panther authored Jan 9, 2024
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### ⚙️ WebXR APIs support

[WebXR Device API](https://immersive-web.github.io/webxr/)
[WebXR Device API](https://immersive-web.github.io/webxr/) - Supports Unity Display and Input XR Subsystems

[WebXR Gamepads Module](https://immersive-web.github.io/webxr-gamepads-module/) (Including [hapticActuators](https://w3c.github.io/gamepad/extensions.html) on supported devices)
[WebXR Gamepads Module](https://immersive-web.github.io/webxr-gamepads-module/) (Including [hapticActuators](https://w3c.github.io/gamepad/extensions.html) on supported devices) - Supports Unity New Input System

[WebXR Augmented Reality Module](https://immersive-web.github.io/webxr-ar-module/)

[WebXR Hit Test Module](https://immersive-web.github.io/hit-test/) (Currently limited to viewer space Hit Test source)
[WebXR Hit Test Module](https://immersive-web.github.io/hit-test/) (Currently limited to viewer space Hit Test source) - Not using AR Foundation hit test

[WebXR Hand Input](https://github.com/immersive-web/webxr-hand-input)
[WebXR Hand Input](https://github.com/immersive-web/webxr-hand-input) - Supports Unity XR Hands package

[WebXR Input Profiles](https://github.com/immersive-web/webxr-input-profiles) using [WebXR Input Profiles Loader](https://github.com/De-Panther/webxr-input-profiles-loader)
[WebXR Input Profiles](https://github.com/immersive-web/webxr-input-profiles) using [WebXR Input Profiles Loader](https://github.com/De-Panther/webxr-input-profiles-loader) - Support XR Interaction Toolkit

![Hands](/Documentation/webxr-hands-api.gif)

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