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Second Capstone Project for Columbia Engineering Class that keeps track of a user's video game library.

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Table of Contents:

Project:

Title:

Queued-Video-Game-Tracker-App

Description:

Queued is a video game application that keep tracks of your video game library. It includes a list of games you have not started, in progress, and beaten.

This is my most ambitious project to date! I worked by myself on this project. I did all the UX/ UI Design. I am using the following technologies: Sequelize ORM, Node, Express, HTML/CSS, JS, and RAWG 3rd party API for getting video game data.

User Story

AS A GAMER who frequently plays games
I WANT an application
SO THAT I can easily keep track of all of my games on all platforms

Acceptance Criteria

With your team, you’ll conceive and execute a design that solves a real-world problem. In creating your first collaborative full-stack application, you’ll combine a robust back end--with servers, databases, advanced APIs, and user authentication—-to an intuitive front end. You’ll continue to build on the agile development methodologies you’ve used throughout this course, like storing your project code in GitHub, managing your work with a project management tool, and implementing feature and bug fixes using the Git branch workflow and pull requests.
Instead of using the front end you developed for your first project, you should start from scratch. Doing so will help you reinforce your existing front-end abilities and solidify your understanding of the dynamic between the front end and back end. Also, you’ve likely improved your skills since that first project, so with a stronger foundation now you can build a better application, using all of the additional practice you’ve had in the last several weeks.

Config

Please add your user name and password to the config file. You will need an API key from rawg.io in the service layer to perform searches.Also install npm packages needed to run this program.

Deployed Heroku Link

http://www.queued-app.com

Youtube Demo

https://www.youtube.com/watch?v=JZpMqNWWRlI

Link to Github

https://github.com/Defy1x/Queued-Video-Game-Tracker-App

Link to Adobe High Fidelity Wireframes (Desktop)

https://xd.adobe.com/view/868e8de5-d067-45c2-ad5c-f90e2e774de2-d3dd/?fullscreen

Link to Adobe High Fidelity Wireframes (Mobile)

https://xd.adobe.com/view/cb3ae42c-f7d3-4b0c-8728-a0fd25f984f9-9e69/?fullscreen

Link to Presentation and Case Study

https://uxfol.io/project/03c0ede6/Queu-ed--Video-Game-Tracker

#Usage

Final screenshot

This is the final deployed screenshot of the node project This is the final deployed screenshot of the node project This is the final deployed screenshot of the node project This is the final deployed screenshot of the node project

#Credits Thank you to everyone in the Columbia Engineering Bootcamp.

#License MIT License

Copyright (c) 2021 Casandra McDonald

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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Second Capstone Project for Columbia Engineering Class that keeps track of a user's video game library.

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