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upstream merge 21/12 #2496

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Notable changes

  • man o war shuttle with 4 free agents @DeltaV-Station/direction
  • holopads real including the bugfixes
  • atmospheric pipe monitor computer real
  • advanced SMESes for mapping
  • inverted lizard plushie that makes you !heW
  • godawful buttons in top left are fixed
  • author of the clearly nuclear music yoinked it, rip
  • using new holy water and holy damage from upstream, had to migrate every HolyWater reagent to Holywater (thats the 2 lines of map changes)
  • vox detectives dont get their vest on the floor

christmas things:

  • present anomaly for farming presents
  • smite cranberry

Excluded changes

  • ame power change since we have our own ame curve
  • revenant damage modifier is the same as before

Changelog
🆑 Santa

  • add: Merged the Christmas cheer from upstream. Ho ho ho!

PJB3005 and others added 30 commits December 21, 2024 09:36
* Give silicons proper lobby/character editor previews

No more naked dummies, properly show a borg/AI sprite now.

This means taking the JobEntity into account when spawning the dummy. For AIs I had to add a "JobPreviewEntity" field because they'd look like a posibrain otherwise. AI therefore uses a custom dummy entity I defined.

Also I had to add some margins to the UI, because otherwise the 32x32 sprite of the AI would look bad.

* Update Content.Shared/Roles/JobPrototype.cs

* Update Content.Client/Lobby/LobbyUIController.cs

* Update Resources/Prototypes/Entities/Mobs/Player/silicon.yml

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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
This reverts commit f27fa1ed30920581c6322d08867cb3334f897589.
These were coded to only listen to InteractHand, which doesn't follow our interaction model properly.
…oor, force detective to have a selected outerclothing like all other sec roles (#33765)

fix detective vox spawning with their outer clothing on the floor
* fix gas pipe unanchoring

* remove unneeded update

* revert popup change
* max duration

* comment
* Popup when being pulled

* Update Content.Shared/Movement/Pulling/Systems/PullingSystem.cs

Co-authored-by: MilenVolf <63782763+MilenVolf@users.noreply.github.com>

* Update Resources/Locale/en-US/movement/pulling.ftl

Co-authored-by: MilenVolf <63782763+MilenVolf@users.noreply.github.com>

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Co-authored-by: MilenVolf <63782763+MilenVolf@users.noreply.github.com>
* Fix disposals.

* Rename properly

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Co-authored-by: sleepyyapril <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>
…3348)

* Adds an introductory message to the user-facing ahelp chat window

* Update Resources/Locale/en-US/administration/bwoink.ftl

* Update Resources/Locale/en-US/administration/bwoink.ftl

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Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
* does everything

* beer flavor revert and linter fix

* Update Resources/Locale/en-US/flavors/flavor-profiles.ftl

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>

* fix misspelling

* fix yet another misspelling

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>

* english has weird spellings huh

* im starting to feel ashamed of myself

* this is shameful

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Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
SMES now has wirepanels visuals
Construction always grants a blank newline even if it not currently constructing.
Added a generic anchor visuals enum
fix greytide virus hitting other maps
Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
PJBot and others added 10 commits December 21, 2024 10:25
* Wood wall is now built from barricade congraph and on top of a barricade instead of using rods

* Fixed construction instructions for wooden wall

* Wood wall is now built from barricade congraph and on top of a barricade instead of using rods

* Fixed construction instructions for wooden wall

* fixed linter error

* Update Resources/Prototypes/Entities/Structures/Walls/walls.yml

Reasonable suggestion

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Structures/Walls/walls.yml

spelling error

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* removed ability to build wall from 'junk' wood barrier'

* fixed ability to pry overlay barricades and not allow them to extend to full wood walls

* renamed incorrectly named entity

* fixed default entity graph so as to not complain for unit tests

* corrected my incorrect assumptions and fixed destroy cost

---------

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update GasTileOverlayState

* Update DecalGridState

* Update NavMapState

* poke

* poke2

* poke3

* Implement field deltas for guns

* Content done

* Update

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Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
* Content changes for engine toolshed PR

* add contains command

* more permissive commands
@deltanedas deltanedas requested review from a team as code owners December 21, 2024 11:16
@github-actions github-actions bot added S: Needs Review size/XL Over 1024 lines Changes: YML Changes any yml files Changes: Map Changes: UI Changes: C# Changes any cs files Changes: Localization Changes any ftl files Changes: Documentation Changes any xml or md files Changes: Sprite Changes any png or json in an rsi Changes: Shaders Changes any swsl shaders Changes: Audio Changes any audio files and removed S: Needs Review size/XL Over 1024 lines labels Dec 21, 2024
@github-actions github-actions bot added the size/XL Over 1024 lines label Dec 21, 2024
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Direction reviewing, 1-2 days

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Changes: Audio Changes any audio files Changes: C# Changes any cs files Changes: Documentation Changes any xml or md files Changes: Localization Changes any ftl files Changes: Map Changes: Shaders Changes any swsl shaders Changes: Sprite Changes any png or json in an rsi Changes: UI Changes: YML Changes any yml files size/XL Over 1024 lines
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