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Correct undocumented api in ISteamNetworkingSockets010 and ISteamNetworkingSockets011 #42

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Sep 16, 2024
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3 changes: 0 additions & 3 deletions dll/dll/steam_networking_sockets.h
Original file line number Diff line number Diff line change
Expand Up @@ -490,9 +490,6 @@ public ISteamNetworkingSockets
/// - k_EResultInvalidParam - nLanes is bad
EResult GetConnectionRealTimeStatus( HSteamNetConnection hConn, SteamNetConnectionRealTimeStatus_t *pStatus, int nLanes, SteamNetConnectionRealTimeLaneStatus_t *pLanes );

// based on reversing the vftable returned from original steamclient64.dll
bool GetConnectionRealTimeStatus_old( HSteamNetConnection hConn, SteamNetConnectionRealTimeStatus_t *pStatus );

/// Fetch the next available message(s) from the socket, if any.
/// Returns the number of messages returned into your array, up to nMaxMessages.
/// If the connection handle is invalid, -1 is returned.
Expand Down
35 changes: 13 additions & 22 deletions dll/steam_networking_sockets.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -950,24 +950,6 @@ EResult Steam_Networking_Sockets::GetConnectionRealTimeStatus( HSteamNetConnecti
return k_EResultOK;
}

// based on reversing the vftable returned from original steamclient64.dll
bool Steam_Networking_Sockets::GetConnectionRealTimeStatus_old( HSteamNetConnection hConn, SteamNetConnectionRealTimeStatus_t *pStatus )
{
PRINT_DEBUG("undocumented API, interface v10-11");
/*
...
xor r9d, r9d // int nLanes = 0
mov qword ptr ss:[rsp+0x20], 0x0 // SteamNetConnectionRealTimeLaneStatus_t *pLanes = nullptr
...
call qword ptr ds:[rax+0x80] // call GetConnectionRealTimeStatus(hConn, pStatus, nLanes, pLanes)
test eax, eax
setne al if (eax !=0) { al=1 } else { al=0 }
...
ret
*/
return GetConnectionRealTimeStatus(hConn, pStatus, 0, nullptr) != EResult::k_EResultNone;
}

/// Fetch the next available message(s) from the socket, if any.
/// Returns the number of messages returned into your array, up to nMaxMessages.
/// If the connection handle is invalid, -1 is returned.
Expand Down Expand Up @@ -1022,10 +1004,19 @@ bool Steam_Networking_Sockets::GetConnectionInfo( HSteamNetConnection hConn, Ste
bool Steam_Networking_Sockets::GetQuickConnectionStatus( HSteamNetConnection hConn, SteamNetworkingQuickConnectionStatus *pStats )
{
PRINT_DEBUG_ENTRY();
if (!pStats)
return false;

return GetConnectionRealTimeStatus(hConn, pStats, 0, NULL) == k_EResultOK;
// based on reversing the vftable returned from original steamclient64.dll
/*
...
xor r9d, r9d // int nLanes = 0
mov qword ptr ss:[rsp+0x20], 0x0 // SteamNetConnectionRealTimeLaneStatus_t *pLanes = nullptr
...
call qword ptr ds:[rax+0x80] // call GetConnectionRealTimeStatus(hConn, pStatus, nLanes, pLanes)
test eax, eax
setne al if (eax !=0) { al=1 } else { al=0 }
...
ret
*/
return GetConnectionRealTimeStatus(hConn, pStats, 0, NULL) != k_EResultNone;
}


Expand Down
5 changes: 3 additions & 2 deletions sdk/steam/isteamnetworkingsockets010.h
Original file line number Diff line number Diff line change
Expand Up @@ -301,8 +301,9 @@ class ISteamNetworkingSockets010
/// Returns basic information about the high-level state of the connection.
virtual bool GetConnectionInfo( HSteamNetConnection hConn, SteamNetConnectionInfo_t *pInfo ) = 0;

// based on reversing the vftable returned from original steamclient64.dll
virtual bool GetConnectionRealTimeStatus_old( HSteamNetConnection hConn, SteamNetConnectionRealTimeStatus_t *pStatus ) = 0;
/// Returns a small set of information about the real-time state of the connection
/// Returns false if the connection handle is invalid, or the connection has ended.
virtual bool GetQuickConnectionStatus( HSteamNetConnection hConn, SteamNetworkingQuickConnectionStatus *pStats ) = 0;

/// Returns detailed connection stats in text format. Useful
/// for dumping to a log, etc.
Expand Down
5 changes: 3 additions & 2 deletions sdk/steam/isteamnetworkingsockets011.h
Original file line number Diff line number Diff line change
Expand Up @@ -301,8 +301,9 @@ class ISteamNetworkingSockets011
/// Returns basic information about the high-level state of the connection.
virtual bool GetConnectionInfo( HSteamNetConnection hConn, SteamNetConnectionInfo_t *pInfo ) = 0;

// based on reversing the vftable returned from original steamclient64.dll
virtual bool GetConnectionRealTimeStatus_old( HSteamNetConnection hConn, SteamNetConnectionRealTimeStatus_t *pStatus ) = 0;
/// Returns a small set of information about the real-time state of the connection
/// Returns false if the connection handle is invalid, or the connection has ended.
virtual bool GetQuickConnectionStatus( HSteamNetConnection hConn, SteamNetworkingQuickConnectionStatus *pStats ) = 0;

/// Returns detailed connection stats in text format. Useful
/// for dumping to a log, etc.
Expand Down