implement ISteamMasterServerUpdater as a proxy for ISteamGameServer #85
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solves and closes #74
game is using the very old interface ISteamMasterServerUpdater and expects a SteamServersDisconnected_t callback to shutdown server properly, also we have to notify everyone on the network that the server is now offline.
all of that are already implemented in ISteamGameServer, plus they have the same API set, hence it is made as a proxy.