All notable changes to this project will be documented in this file.
- Lots of bug fixes and save&load cross scenes.
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Start Time
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Save&Load cross scenes.
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Player animations in xml.
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Win/die respawns.
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GodMode jump.
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Save&Load death bug.
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Save element, flipx
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Used start position in Tiled.
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Eliminated magic numbers (now in xml).
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Mute volume.
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Music, win/death conditions, camera speed.
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New levels.
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Music and Fx in game.
- Lvl 1 music.
- Lvl 2 music.
- Jump fx.
- Death fx.
- Win fx.
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Volume control and mute music methods.
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Fire and Ice condition death.
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Win condition.
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Flip player.
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Camera speed and parallax created.
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Save and Load methods.
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Top ice colliders now are detected.
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Lvl 1 and 2 design redone.
- Player, level 1, level 2, debug mode and collisions.
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Start from the first level.
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Start from the current level.
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Start from the second level.
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Collision viewer.
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God Mode.
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Level 1 platforms with collisions.
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Level 2 platforms with collisions.
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Player with animations (run, idle, jump, die).
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Player with movement.
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Player with colliders.
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Player with two forms.