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Version of the game

Fire&Ice v.0.0.6

Description

The sixth version of jump 'n run platformer game. You will be able to play with the character being able to jump, run, change between forms, kill enemies and even die falling into the venom! Make sure to save the game in crucial situations. Fire goes with fire and ice goes with ice. Don't forget that!

With this new version there's GUI, feel free to examinate all the features.

Links

Lluis Moreu https://github.com/youis11

Francisco Javier Venteo: https://github.com/CereVenteo

Github repository: https://github.com/DevRookies/Development

Github organization: https://github.com/DevRookies

Changelist: https://github.com/DevRookies/Development/blob/master/CHANGELOG.md

Trello: https://trello.com/b/6xGoDgxj/development

Controls

###General controls:

  • ESC (to show HUD during levels).

  • F5 (to save game).

  • F6 (to load game).

  • Down Arrow (to volume down).

  • Up Arrow (to volume up).

  • M (to mute game).

  • Left click (to control the GUI).

###Player:

  • A (to go backwards).

  • S (to change between forms).

  • D (to go forwards).

  • B (to dash).

  • SPACE (to jump).

###Debug keys:

  • F1 (to start from level 1).

  • F2 (to start from current level).

  • F3 (to start from level 2).

  • F8 (to debug GUI).

  • F9 (to debug colliders and pathfinding).

  • F10 (to go GodMode).

  • F11 (to disable framerate cap).

  • WASD (to move with GodMode).

Instructions to execute

1.- Download the last release on https://github.com/DevRookies/Development/releases

2.- Unzip the file

3.- Execute DevRookies.exe

Innovation system

Assignment 1: The player can change between two forms in order to walk on the different types of platforms. Volume setUp with F7,F8,F11.

Assignment 2: The player dashes, being able to kill enemies. Collider system. EnemySpawner system from Tiled. GodMode visualize and pause debuggers.

Assignment 3: Parent-child system for the UI. UI rects charged from XML. UI with some animations. UI main menu is a map with some entities around there. Icon of exe uploaded from visual.

Who made what

Assignment 1

Cere Venteo -> All related with Player, Scenes and Collisions.

Lluís Moreu -> All related with art and design such as tiled levels, search music and fx and create character textures. Volume functions. Save and Load.

Assignment 2

Cere Venteo -> Dash player, Framerate + dt, Pause button, collision system, Player as Entity, Scene2 Module deleted, Enemies logic.

Lluís Moreu -> Pathfinding, Entity + Entity manager, UML Entities, Enemies, Enemies textures, Brofiler.

Assignment 3

Cere Venteo -> Fix dt and enemies, Timer and Slider, Some GUI HotFixes, HUD animation, GUI parent-child system, Fix volume functions.

Lluís Moreu -> GUI structure and elements, Create mainmenu level, Create GUI,Coin entity, UML GUI, Brofiler, Website.

Artist references

Characters ripped by Boo ,from MapleStory.

Coin ripped by Dazz ,from MapleStory.

Water ripped by Vincent , credit to Capcom.

Level 2 background ripped by JigglypuffGirl , made by Nintendo.

Other textures ripped by Davias .

Music called "Escape" and "Spaguetti_guitar_in_space" found on freesfx .

Music called "Bloody Tears (Castlevania II Remix)" found on tannerhelland .

Jump fx called "Jump Sound" by snottyboy on soundbible .

Dead fx called "Negative beeps" by themusicalnomad .

Victory fx called "Ta Da" by Mike Koenig on soundbible .

Coin fx called "Coins 1" by ProjectsU012 on soundbible .

Agh fx called "Agh" by pauliep83 on soundbible .

"Ice" font called POLAR VORTEX by Herofonts on fontspace .

"Fire" font called Scorched Earth by KC Fontrs on fontspace .

HUD font called Zombiebites by Darrell Flood on fontspace .

MIT License

Copyright (c) [2018] [Lluís Moreu & Cere Venteo]

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Can you finish the game?

We hope you Enjoy! Thanks for playing.