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Hydrogent: accurately compute texture loader memory usage
MacOS/iOS/tvOS build #2156: Commit d42bd72 pushed by TheMostDiligent
November 5, 2024 06:28 7m 14s master
November 5, 2024 06:28 7m 14s
HnRenderPass: reworked processing of the draw list
MacOS/iOS/tvOS build #2154: Commit 99280a9 pushed by TheMostDiligent
November 1, 2024 04:07 8m 56s master
November 1, 2024 04:07 8m 56s
HnRenderPass: update draw list of mesh geometry version changes
MacOS/iOS/tvOS build #2151: Commit 222a6e7 pushed by TheMostDiligent
November 1, 2024 01:39 7m 22s master
November 1, 2024 01:39 7m 22s
HnTextureUtils: eliminated source data copy when creating texture loader
MacOS/iOS/tvOS build #2149: Commit d6a500b pushed by TheMostDiligent
November 1, 2024 00:30 7m 32s master
November 1, 2024 00:30 7m 32s
HnGeometryPool: fixed issue with index buffer not being created if null
MacOS/iOS/tvOS build #2147: Commit f7bf044 pushed by TheMostDiligent
October 31, 2024 22:11 6m 56s master
October 31, 2024 22:11 6m 56s
Hydrogent: set joint buffer size based on the max number of joints
MacOS/iOS/tvOS build #2143: Commit 386a74e pushed by TheMostDiligent
October 31, 2024 07:07 8m 17s master
October 31, 2024 07:07 8m 17s
HnMaterial: use template version of IDataBlob::GetDataPtr
MacOS/iOS/tvOS build #2136: Commit a2247e1 pushed by TheMostDiligent
October 29, 2024 21:19 14m 54s master
October 29, 2024 21:19 14m 54s
HnCamera: use scene units for camera transform matrix
MacOS/iOS/tvOS build #2134: Commit 3d876df pushed by TheMostDiligent
October 26, 2024 05:59 7m 35s master
October 26, 2024 05:59 7m 35s
HnCamera: flip Z axis to be compliant with OpenUSD convention
MacOS/iOS/tvOS build #2132: Commit 2987d6e pushed by TheMostDiligent
October 24, 2024 06:03 10m 3s master
October 24, 2024 06:03 10m 3s
HnMesh: improved primvar look up by role
MacOS/iOS/tvOS build #2130: Commit 6e7ea0c pushed by TheMostDiligent
October 23, 2024 00:41 6m 43s master
October 23, 2024 00:41 6m 43s
HnTextureRegistry: recycle texture IDs
MacOS/iOS/tvOS build #2127: Commit ddb0c7c pushed by TheMostDiligent
October 19, 2024 01:43 7m 31s master
October 19, 2024 01:43 7m 31s
Hydrogent: flip texture V coordinate with transform instead of flippi…
MacOS/iOS/tvOS build #2121: Commit 93ccf3b pushed by TheMostDiligent
October 18, 2024 21:06 6m 5s master
October 18, 2024 21:06 6m 5s
HnTaskManager: added comments about depth bias computation
MacOS/iOS/tvOS build #2119: Commit 0af9b99 pushed by TheMostDiligent
October 17, 2024 16:11 8m 31s master
October 17, 2024 16:11 8m 31s
Hydrogent: use fixed depth bias for shadow pass
MacOS/iOS/tvOS build #2116: Commit e9a4ef3 pushed by TheMostDiligent
October 17, 2024 08:12 8m 29s master
October 17, 2024 08:12 8m 29s
Hydrogent: a few minor updates to texture registry
MacOS/iOS/tvOS build #2113: Commit 7cb5a24 pushed by TheMostDiligent
October 17, 2024 04:08 5m 55s master
October 17, 2024 04:08 5m 55s
Hydrogent: fixed issue with texture atlas state transitions
MacOS/iOS/tvOS build #2111: Commit 7ed7c2c pushed by TheMostDiligent
October 17, 2024 02:41 7m 59s master
October 17, 2024 02:41 7m 59s
HnMaterial: improved default texture fallback
MacOS/iOS/tvOS build #2109: Commit 80d4a9d pushed by TheMostDiligent
October 16, 2024 06:44 6m 1s master
October 16, 2024 06:44 6m 1s
HnMaterial: fall back to default texture if material texture failed t…
MacOS/iOS/tvOS build #2106: Commit 0c2076f pushed by TheMostDiligent
October 16, 2024 04:52 6m 19s master
October 16, 2024 04:52 6m 19s
Hydrogent: set array size to 1 in default atlas desc
MacOS/iOS/tvOS build #2104: Commit 5f46655 pushed by TheMostDiligent
October 16, 2024 00:34 6m 0s master
October 16, 2024 00:34 6m 0s
ShadowMapManager: fixed typo in GetCascadeTransform function name
MacOS/iOS/tvOS build #2101: Commit d905477 pushed by TheMostDiligent
October 15, 2024 17:39 8m 1s master
October 15, 2024 17:39 8m 1s
Hydrogent: fixed SRB initialization in bindless mode with async textures
MacOS/iOS/tvOS build #2098: Commit e7210bc pushed by TheMostDiligent
October 15, 2024 06:39 6m 57s master
October 15, 2024 06:39 6m 57s
Hydrogent: use 1.25 texture atlas growth factor
MacOS/iOS/tvOS build #2095: Commit 76e5d33 pushed by TheMostDiligent
October 15, 2024 03:05 7m 31s master
October 15, 2024 03:05 7m 31s
Hydrogent: clip uniform images
MacOS/iOS/tvOS build #2087: Commit f87a12f pushed by TheMostDiligent
October 10, 2024 04:19 8m 54s master
October 10, 2024 04:19 8m 54s
Hydrogent: use two-channel BC5 compression for normal maps
MacOS/iOS/tvOS build #2085: Commit 2a32dc4 pushed by TheMostDiligent
October 10, 2024 01:15 6m 16s master
October 10, 2024 01:15 6m 16s
Hydrogent: enabled texture compression
MacOS/iOS/tvOS build #2082: Commit 3e4dd9b pushed by TheMostDiligent
October 9, 2024 18:45 8m 13s master
October 9, 2024 18:45 8m 13s