An image processing library for moving object detection implemented with GPUs.
Based on a Maximum Likelihood detection algorithm for moving astronomical objects.
KBMOD is a set of Python tools to search astronomical images for moving objects based upon method of maximum likelihood detection.
For a list of major changes, including breaking changes to the code, please see the Major-Changes wiki page.
To build kbmod
The packages required to build the code are:
- Cuda Toolkit >= 8.0
- CMake >= 3.12
Ensure that the NVIDIA's nvcc
compiler is available on your system, for example:
nvcc --version
It is possible that the compiler is installed but not discoverable. In that case add its location to PATH
. For example, if using bash
do export PATH=/path/to/cuda:$PATH
. The default location for CUDA Toolkit installation is usually /usr/local/cuda-XY.Z** where
XY.Zrepresent the CUDA Toolkit version that was installed. If using
bashadd the appropriate command to
~/.bashrc` in order to avoid having to set it repeatedly.
If CUDA Toolkit is not availible on your system follow their offical installation instructions. Optionally, if you use Anaconda virtual environments, the CUDA Toolkit is also availible as conda install cudatoolkit-dev
.
Clone this repository, including all of its submodules:
git clone --recursive https://github.com/dirac-institute/kbmod.git
Build
cd kbmod
pip install .
This builds the package and all the dependencies required to test, run KBMoD on images and read the results. To use the additional analysis tools available in the analysis
module it is necessary to install additional dependencies:
pip install .[analysis]
Note, however, that some of the dependencies in the analysis
module require packages and supplementary data that are not installed nor provided by KBMoD.
To verify that the installation was successful run the tests:
cd tests/
bash run_tests.bash
If you want to contribute to the development of KBMoD, it is recommended that you install it in editable mode:
pip install -e .
Changes you make to the Python source files will then take immediate effect. To recompile the C++ code it's easiest to re-install the package in editable mode again.
It is possible to build only the C++ code via cmake
.
cmake -B src/kbmod -S .
cmake --build src/kbmod --clean-first
To rebuild, it is sufficient to just re-run the cmake --build
command. Optionally, invoke the cmake generated Makefile
as make clean && make
from the src/kbmod
directory.
A short example injecting a simulated object into a stack of images, and then recovering it.
from kbmodpy import kbmod as kb
import numpy as np
# Create a point spread function
psf = kb.psf(1.5)
# load images from list of file paths
imgs = [ kb.layered_image(file, psf) for file in example_files ]
# Specify an artificial object
flux = 175.0
position = (100.7, 150.3)
velocity = (50, 35)
# Inject object into images
for im in imgs:
im.add_object(position[0]+im.get_time()*velocity[0],
position[1]+im.get_time()*velocity[1],
flux)
# Recover the object by searching a wide region
velocity_guess = (40, 40)
radius = 20
min_lh = 9.0
min_obs = 10
stack = kb.image_stack(imgs)
search = kb.stack_search(stack)
results = search.region_search(*velocity_guess, radius, min_lh, min_obs)
The software is open source and available under the BSD license.