Fix incompatibility between Connectedness and BuildingGadgets #738
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Might be a good idea to check if the
BlockState
is null prior to calling a function from it.This should fix the issues with Asek3/Connectedness#9 and LunaPixelStudios/Prominence#43
I tested it personally on the Prominence pack v1.0.1 as that is what my friend's server currently runs. Given that it's such a minor change, it should work universally for 1.19.3. However, a 1.19.2 version may need to be made for Prominence.