Releases: Direwolf20-MC/BuildingGadgets
Building Gadgets 1.12.2-2.8.4
[2.8.4 - 1.12.2] - 2020-07-15
Note: This is just a patch release, nothing has been changed dramtically but some mods will require it.
Added
- Added an API like interface for mods (Like Builder's Bags) that require more control over the inventory management side of our systems. #494 @Tschipp
Changed
- Updated dependencies
Building Gadgets 1.15.2-3.3.5
[3.3.5 - 1.15.2] - 2020-04-23
Fixed
- Fixed a crashing issue with some mods. (our registry was broken, whoops)
- Fixed overlapping issue with JEI
- Fixed exchanging gadgets being able to select the effect block.
Building Gadgets 1.12.2-2.8.3
[2.8.3 - 1.12.2] - 2020-04-12
Minor bug fix update
Fixed
- The exchanger now respects the block blacklist for selecting AND exchanging.
Building Gadgets 1.12.2-2.8.2 Final #4
[2.8.2 - 1.12.2] - 2020-03-18
Just some fixes, mostly for Dire's and all of our sanity. Modes are mostly fixed again...
Changed
- We no longer harvest blocks if in creative and instead just set them to air
Fixed
- When in creative, blocks would drop on undo and build actions due to harvesting the block instead of setting to air
- Range for the Builder and Exchanger surface modes now is capped correctly. 1 = 1, 2 = 3x3, 3=3x3, 4=5x5, 5=5x5 and so on.
- The max range config is now respected instead of ignored when setting the range :D
Building Gadgets 1.12.2-2.8.1 Final #3
[2.8.1 - 1.12.2] - 2020-02-23
Woops, I broke it. Dank Nulls now work again with some other nice improvements for one of the final 1.12.2
versions. This version comes with some rewrites on the inventory system so please post any issues to the Building Gadgets Github
Changed
- Rewrote how the Gadgets insert items back into the inventories, It now follows in the extracting systems footsteps and flows from the Linked inventory to the Players inventory and finally looking for any inventory bound inventories (Dank Null)
- Added the Astral Sorcery Flare to the blacklist by default as it causes some odd issues with the Copy Paste Gadget.
Fixed
- Fixed the Dank Null support that I removed by accident.. Woops, sorry about that.
- Fixed the Gadgets being able to build above the world height (and below)
- Fixed the Gadgets being able to select our Effect Block (The one that shrinks and grows). This was mostly an issue in Creative.
Building Gadgets 1.12.2-2.8.0 Final #2
[2.8.0 - 1.12.2] - 2020-02-19
Firstly, 12 MILLION
downloads and counting! What a milestone. Thank you to everyone who has downloaded and enjoyed BuildingGadgets! Secondly
2.8.0
of BuildingGadgets marks the first of what I hope to be only a few final releases for 1.12.2
. We have big plans for 1.14
onwards and hope to see all of you in the newer Minecraft versions ❤️
Changed
- Rewrote the way we extract items from inventories. We now have an actual defined flow of
Remote / Bound inventory
thenPlayer inventory
. This also fixes some weird issues with having partly enough items in one or the other inventory.
Fixed
- Fixed a pretty major dupe bug using the exchanger and some DireDurps! (Huge thanks to dh458)
- Sudo Fixed a few crashes by catching their errors instead of crashing Minecraft. Seems fair... :D
Removed
- Removed some console spam, sorry about that. Sometimes debug code sneaks it way into a release.
Building Gadgets 1.12.2-2.7.4 Final #1
Building Gadgets [2.7.4 - 1.12.2] - 2019-11-07
Release note: We're nearing the final versions of Building Gadgets for Minecraft 1.12 and will be winding down on the release schedule. 1.14 is going strong and we'd recommend you check it out :D
Added
- Back ported a feature from 1.14 that disabled the Gadgets tooltip for power if the config is set to 0 for max-power
- Back ported a feature from 1.14 that allows you to disable
absolute coords mode
for the Copy and Paste gadget to mask coords.
Changed
- Bumped forge version to
14.23.5.2847
Fixed
- Disabled other mods from being able to use the gadgets as a battery
- Stopped leaves decaying when placed by the the gadgets
- Fixed the
Surface
mode on the Building & Exchanging gadget using the wrong radius
Building Gadgets 1.14.4-3.1.1 First Beta
[3.1.1b - 1.14.4] - 2019-11-02
A small note to this release: we know about chests not rendering in the in-game render. Please do not report this as it'll be fixed in the next version. Sorry about that.
Fixed
- Wall modes increased their size in an arbitrary direction when given an even range
- Creative Paste container cannot absorb ConstructionPaste
- Charging station (and theoretically also the disabled TemplateManager) sometimes dupes Items in slots 3-11 and applies them as armor
- Copy-Paste Gadget now properly renders copied tile data
- notice that none is copied atm though
Added
- Config option for the destruction Gadget's max dimensions, which defaults to 16 as before
- Config option to disable Absolute coords mode in the Copy Paste Gadget #284
- Added the ability to turn gadgets into
non-powered mode
when theremax power
config is set to 0. This means you can have the option of needing power to use the gadgets or not needing power. This is on by default... Duh #383 - Added a rough estimate of blocks that'll be needed depending on the gadgets range. You'll find it in the tool tip :)
Changes
- Rewrote the Item Handling System
- this included as a side effect to allow other mods to pull or push into paste-containers
- Rewrote the Undo System
- All Gadgets (including the Exchanger) now have an undo
- Undo's have a configurable size, which truncates existing undos when set smaller
- Undo's store last-modified timestamp to allow for clearing commands in the future
- Rewrote the Copy-Paste-Gadget and Template Manager
- Template's now have an almost infinite size and block limit
- The size is restricted by a config value, to prevent Servers from being overwhelmed by too large builds
- This can be overwritten using the OverwriteBuildSize or the OverwriteCopySize commands respectively
- Another command (ForceLoadChunks) exists to allow a copy or build to force load chunks
- All commands are available for Server admins with permission level 2 and above
- Templates can now be build and copied with a certain config-controlled-amount of blocks per tick
- The Template format has received an overhaul
- Template's consist of header and body
- the body contains all the necessary build information, whereas the header contains information for the person creating the Template
- You can change name and author of a copied TemplateHeader, but all other changes won't have an effect or even prevent it from being copied (in case of version or mc_version)
- notice that we are releasing the format as version "2-beta" in case we need to do some changes after we released
- The old version "1" format is not supported
- The Items which can be converted into a Template are now determined by the
buildinggadgets:template_convertible
Item tag
- Completely updated the look of the Template Manager Gui
- Bigger preview render for all the fullscreen (full gui) goodness,
- Cleaned up the Ui components
- Improved the performance of the render 👍