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HasWeapon
Matias Salas edited this page Dec 27, 2020
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1 revision
Player.HasWeapon(WeaponName)
This function determines if the player has a weapon.
Argument | Type | Optional | Default Value | Explanation |
---|---|---|---|---|
WeaponName | string | No | - | Weapon name |
local _Player = Player(source)
if _Player.HasWeapon("weapon_pistol") then
print("Player has pistol in his inventory")
end
Scripting Manual
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Player.HasWeapon
Player.CurrentWeight
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