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Merge pull request #59 from voicey99/dev
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Ike overhaul from voicey99
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DuoDex authored Aug 16, 2018
2 parents 12652bd + 6719d6f commit adae8e8
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5 changes: 2 additions & 3 deletions GameData/CrowdSourcedScience/planets/duna/default/USI_EXP.cfg
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// entry just before '//LAST_ENTRY' or with similar entries.
//DunaSrfLanded = Your science report text here.

DunaSrfLanded = Duna is a great planet to photograph, and the airborne dust renders postprocessing unnecessary.
DunaSrfLanded = You try to detach the camera from its mount to take a selfie with your dust sandcastle.

//DunaSrfLanded = Duna is a great planet to photograph, and the airborne dust renders postprocessing unnecessary.
//DunaSrfLanded = You try to detach the camera from its mount to take a selfie with your dust sandcastle.
//LAST_ENTRY
}
}
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//DunaFlyingLow = Your science report text here.
//DunaFlyingHigh = Your science report text here.

DunaSrfLanded = Lots of carbon dioxide... and not much else. Extremophile plants could potentially live here.
DunaSrfLanded = 255. Definitely 255.
DunaFlyingLow = The atmosphere appears to be significantly less dense than that of Kerbin.
DunaFlyingHigh = Carbon dioxide, with appreciable amounts of argon and nitrogen and traces of oxygen and carbon monoxide are detected through spectroscopic analysis of the local atmosphere.
//DunaSrfLanded = Lots of carbon dioxide... and not much else. Extremophile plants could potentially live here.
//DunaSrfLanded = 255. Definitely 255.
//DunaFlyingLow = The atmosphere appears to be significantly less dense than that of Kerbin.
//DunaFlyingHigh = Carbon dioxide, with appreciable amounts of argon and nitrogen and traces of oxygen and carbon monoxide are detected through spectroscopic analysis of the local atmosphere.
//LAST_ENTRY
}
}
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//DunaFlyingLow = Your science report text here.
//DunaFlyingHigh = Your science report text here.

DunaSrfLanded = Pressure reads: "Gasping for air". You add an addendum about more numbers and less wisecracking.
DunaSrfLanded = This data will help to determine the pressure gradient of Duna's atmosphere.
DunaSrfLanded = The atmosphere seems to be quite thin here, but it's still preferable to the hard vacuum of space.
DunaSrfLanded = There isn't much atmosphere here. You consider lighting candles to create more.
//DunaSrfLanded = Pressure reads: "Gasping for air". You add an addendum about more numbers and less wisecracking.
//DunaSrfLanded = This data will help to determine the pressure gradient of Duna's atmosphere.
//DunaSrfLanded = The atmosphere seems to be quite thin here, but it's still preferable to the hard vacuum of space.
//DunaSrfLanded = There isn't much atmosphere here. You consider lighting candles to create more.
DunaFlyingLow = This measurement will provide more information about the composition and pressure gradient of Duna's atmosphere.
DunaFlyingLow = Even the barometer isn't sure how to interpret the readings.
DunaFlyingLow = Not much pressure, and even less when flying at altitude.
DunaFlyingHigh = Even the barometer isn't sure how to interpret the readings.
DunaFlyingHigh = There's some gas up here, but not much. What little pressure there is remains far below.
DunaInSpaceLow = You're pretty sure this is a vacuum, but given how thin the atmosphere is you can't really be sure.
DunaInSpaceLow = You're the one under pressure here, not the barometer. It quite clearly shows.
DunaInSpaceHigh = The surface all the way down there must surely have more atmosphere than up here.
DunaInSpaceHigh = There's probably a few atoms out there, but you can't detect them with a simple barometer.
//LAST_ENTRY
}
}
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//DunaInSpaceLow = Your science report text here.
//DunaInSpaceHigh = Your science report text here.

DunaSrfLanded = It is quite dusty outside.
DunaFlyingLow = You really like Duna. It reminds you of chocolate pancakes.
//DunaSrfLanded = It is quite dusty outside.
//DunaFlyingLow = You really like Duna. It reminds you of chocolate pancakes.
DunaFlyingHigh = There seems to be something resembling a face on the surface of a planet, but it's only a play of light and shadow.
DunaFlyingHigh = The faint whistle of the the thin air around the capsule is almost relaxing.
DunaInSpaceLow = Can it be Kerbiformed?
DunaInSpaceHigh = You stare at the planet far beneath you, trying to work out which place would be the most suitable to narrowly avoid exploding on.
DunaInSpaceHigh = As you orbit the planet, you pick up what appears to be a TV signal from Kerbin. It's so badly distorted that you can't make neither head nor tail of it.
DunaInSpaceLow = As you orbit the planet, you pick up what appears to be a TV signal from Kerbin. It's so badly distorted that you can't make neither head nor tail of it.
DunaInSpaceHigh = The crew is concerned that the planet is "too red". Mission Control does not believe this is a good reason to go home.
DunaInSpaceHigh = Is it a big tomato?
//LAST_ENTRY
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13 changes: 8 additions & 5 deletions GameData/CrowdSourcedScience/planets/duna/default/evaReport.cfg
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//DunaInSpaceLow = Your science report text here.
//DunaInSpaceHigh = Your science report text here.

DunaFlyingHigh = Luckily the Dunaian atmosphere is very thin. Otherwise you and your craft would get separated very quickly pulling a stunt like this.
DunaSrfLanded = Duna's low gravity would lend itself well to an exciting game of basketball! You consider adding a hoop to your next lander design.
DunaSrfLanded = You see red. A LOT of red.
DunaSrfLanded = The air is a little thin up here. Down here?
DunaSrfLanded = A gust of wind creates a small red dust storm, it's hard to see.
//DunaSrfLanded = Duna's low gravity would lend itself well to an exciting game of basketball! You consider adding a hoop to your next lander design.
//DunaSrfLanded = You see red. A LOT of red.
//DunaSrfLanded = The air is a little thin up here. Down here?
//DunaSrfLanded = A gust of wind creates a small red dust storm, it's hard to see.
DunaFlyingHigh = Luckily the Dunaian atmosphere is very thin. Otherwise you and your craft would get separated very quickly pulling a stunt like this.
DunaFlyingHigh = Even though the drag force is very low, you feel like you should really get back in.
DunaInSpaceHigh = No matter which way you look, that big, red eye is always reflected in the corner of your visor.
DunaInSpaceHigh = You stare at the planet far beneath you, trying to work out which place would be the most suitable to narrowly avoid exploding on.
//LAST_ENTRY
}
}
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//DunaInSpaceLow = Your science report text here.
//DunaInSpaceHigh = Your science report text here.

DunaSrfLanded = The gravity is high enough to walk normally but low enough for EVA packs to work like jet-packs. Colonizing here just got a lot more appealing.
DunaSrfLanded = The tidal effects of Ike seem to get less and less as you move away from its geostationary spot.
//DunaSrfLanded = The gravity is high enough to walk normally but low enough for EVA packs to work like jet-packs. Colonizing here just got a lot more appealing.
//DunaSrfLanded = The tidal effects of Ike seem to get less and less as you move away from its geostationary spot.
//LAST_ENTRY
}
}
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//DunaInSpaceLow = Your science report text here.
//DunaInSpaceHigh = Your science report text here.

DunaSrfLanded = The samples appear to be permanently red. You consider sending missions in pink EVA suits to reduce cleaning costs.
DunaSrfLanded = The samples are slowly turning red. Or is that just your eyesight?
//DunaSrfLanded = The samples appear to be permanently red. You consider sending missions in pink EVA suits to reduce cleaning costs.
//DunaSrfLanded = The samples are slowly turning red. Or is that just your eyesight?
DunaFlyingLow = The atmosphere whips most of the samples of the bay immediately. Seems you underestimated it.
DunaFlyingLow = There's a fizzling sound as the dust shorts something out in the bay mechanism. It comes back online after a few shakes and presses.
DunaFlyingHigh = Some of the lighter samples still shift around in the rushing high-altitude air.
DunaFlyingHigh = The upper atmosphere is too rarefied and thin to react with anything other than pushing stuff about.
DunaInSpaceLow = A thruster jolt must have disturbed one of the samples, since it's currently all over the wall.
DunaInSpaceLow = The samples haven't done much in space, but what they do on the surface must be very interesting.
DunaInSpaceHigh = The radiation on the journey here has bleached some of the samples, and polymers have turned brittle.
DunaInSpaceHigh = Normal spacey stuff has happened to the samples. Yes, that's what we call it.
//LAST_ENTRY
}
}
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//DunaInSpaceLow = Your science report text here.
//DunaInSpaceHigh = Your science report text here.

DunaSrfLanded = The Goo has gotten red dust all over itself.
//DunaSrfLanded = The Goo has gotten red dust all over itself.
DunaFlyingLow = The red color excites The Goo.
DunaFlyingHigh = The Goo looks longingly homeward. At least, you think that's what it's doing.
DunaInSpaceLow = The Goo has split into lots of little Goos. They appear to be voting on a leader.
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// entry just before '//LAST_ENTRY' or with similar entries.
//DunaSrfLanded = Your science report text here.

DunaSrfLanded = The planet doesn't seem to have much seismic activity.
//DunaSrfLanded = The planet doesn't seem to have much seismic activity.
//LAST_ENTRY
}
}
28 changes: 11 additions & 17 deletions GameData/CrowdSourcedScience/planets/duna/default/surfaceSample.cfg
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// entry just before '//LAST_ENTRY' or with similar entries.
//DunaSrfLanded = Your science report text here.

DunaSrfLanded = Different colored rocks are probably made of different stuff. You should grab as many as you can.
DunaSrfLanded = It appears this soil could be used for snack production, possibly after several centuries of Kerbal-forming.
DunaSrfLanded = This red dust could be iron oxide, or possibly paprika.
DunaSrfLanded = You wonder if you need to take a sample considering there is so much dust on you that you could be considered a sample on your own right.
DunaSrfLanded = Nope. Not barbecue flavored.
DunaSrfLanded = Yup. Dust. Are you surprised?
DunaSrfLanded = It's very thin and fine. You imagine a rover could easily become stuck in this if it had small wheels.
DunaSrfLanded = This sand works well for drawing pictures on your space suit.
DunaSrfLanded = Unable to satisfy your curiosity, you attempt to drill into the rock. It would be much easier if you had a machine to help.
DunaSrfLanded = You make a note: "Bring laser next time."
DunaSrfLanded = The small rock you pick up seems to be of sedimentary origin. You wonder if there was ever a lake here.
DunaSrfLanded = You find a nice metal ruler in the sand! You're ready to proclaim the discovery of an alien civilization, but then you find that the one in your suit is missing.
DunaSrfLanded = The rock you've picked up seems to contain a lot of iron oxide III. As such, it's not tasty, nor particularly healthy.
DunaSrfLanded = Too bad it's only red spice. It would have been much better to go to Eve.
DunaSrfLanded = You pick up a soil sample. It looks a bit like limestone. You consider it important and put it into your sample container.
DunaSrfLanded = It looks like some sort of spice.
DunaSrfLanded = There appears to be traces of water in the soil!
//DunaSrfLanded = Different colored rocks are probably made of different stuff. You should grab as many as you can.
//DunaSrfLanded = This red dust could be iron oxide, or possibly paprika.
//DunaSrfLanded = You wonder if you need to take a sample considering there is so much dust on you that you could be considered a sample on your own right.
//DunaSrfLanded = Nope. Not barbecue flavored.
//DunaSrfLanded = Yup. Dust. Are you surprised?
//DunaSrfLanded = This sand works well for drawing pictures on your space suit.
//DunaSrfLanded = You make a note: "Bring laser next time."
//DunaSrfLanded = You find a nice metal ruler in the sand! You're ready to proclaim the discovery of an alien civilization, but then you find that the one in your suit is missing.
//DunaSrfLanded = Too bad it's only red spice. It would have been much better to go to Eve.
//DunaSrfLanded = It looks like some sort of spice.
//DunaSrfLanded = There appears to be traces of water in the soil!
//LAST_ENTRY
}
}
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//DunaFlyingHigh = Your science report text here.
//DunaInSpaceLow = Your science report text here.

DunaSrfLanded = Duna ain't the kind of place to raise your kids; in fact, it's cold as heck. And there's nobody there to raise them, if you did.
DunaFlyingLow = It's cold enough as it is, and the wind chill from flying through the air makes it even colder.
//DunaSrfLanded = Duna ain't the kind of place to raise your kids; in fact, it's cold as heck. And there's nobody there to raise them, if you did.
//DunaFlyingLow = It's cold enough as it is, and the wind chill from flying through the air makes it even colder.
DunaFlyingHigh = The temperature rise from the planet's radiation isn't as much as expected. Perhaps the greenhouse effect here is rather weak.
DunaFlyingHigh = Turning up the thermostat in your climate controlled suit does little to keep the cold from creeping into your toes.
DunaInSpaceLow = The surface below glints white and is covered in craters. The temperature is a comfortable 5 degrees above absolute zero.
DunaInSpaceLow = Duna is cold, so thermal back radiation at night is limited. It's definitely there, though.
DunaInSpaceLow = You hope the atmosphere provides a bit more insulation at the surface than you get in space.
DunaInSpaceHigh = As expected, it's cold at Duna's distance from Kerbol. By extension, Duna is cold as well.
DunaInSpaceHigh = The gauge on the thermometer sticks, so you give it a few taps. It drops another few degrees.
//LAST_ENTRY
}
}
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//DunaSrfLandedHighlands = Your science report text here.

DunaSrfLandedHighlands = You pick up some loose stones that look to have been part of a landslide.
DunaSrfLandedHighlands = The loose mountain rock you've picked up seems to contain a lot of iron (III) oxide. As such, it's not tasty, nor particularly healthy.
DunaSrfLandedHighlands = You chip away at the hard basalt with your rock hammer and eventually get a good sample.
//LAST_ENTRY
}
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DunaSrfLandedLowlands = If there is evidence of ancient water here, you ain't finding it. Maybe it's buried too deep.
DunaSrfLandedLowlands = Digging down a couple of feet, you hit a rocky surface worn smooth by aeons of erosion by the wind.
DunaSrfLandedLowlands = It's very thin and fine. You imagine a rover could easily become stuck in this if it had small wheels.
//LAST_ENTRY
}
}
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DunaSrfLandedMidlandCanyon = The dust here contains traces of ice crystals, the concentrations of which increase with depth. You also find a random, perfectly rounded pebble amongst the sand.
DunaSrfLandedMidlandCanyon = After an effort to dig a hole, you hit bedrock. It seems to be worn smooth, as if by water rather than dust.
DunaSrfLandedMidlandCanyon = The small rock you pick up seems a variety of alluvial congomerate. You wonder if there was ever a river here.
//LAST_ENTRY
}
}
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DunaSrfLandedMidlands = The exact chemical composition of the surface will no doubt be of interest to the scientists back home.
DunaSrfLandedMidlands = The winds that girdle the planet have mixed the local grains with dust from all over the surface.
DunaSrfLandedMidlands = It appears this soil could be used for snack production, possibly after several centuries of Kerbal-forming.
//LAST_ENTRY
}
}
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//DunaSrfLandedNorthernBasin = Your science report text here.

DunaSrfLandedNorthernBasin = The dust grains here are very large, and feel very rough as you scoop them into a container.
DunaSrfLandedNorhternBasin = The tough igneous rocks here hamper your attempts to drill a sample. It would be much easier if you had a machine to help.
DunaSrfLandedNorthernBasin = The local rocks look like breccia and basalt, and contain evidence of significant shocking and fracturing.
//LAST_ENTRY
}
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// entry just before '//LAST_ENTRY' or with similar entries.
//DunaSrfLandedPolarCraters = Your science report text here.

DunaSrfLandedPolarCraters = You put a sample of the crustal ice in a tube and put it in your pocket. You take it out again shortly afterwards to see a tubeful of vapour.
DunaSrfLandedPolarCraters = You put a sample of the crustal ice in a tube and put it in your pocket. You take it out again shortly afterwards to see a tubeful of vapour bfore the lid pops off in your face.
DunaSrfLandedPolarCraters = Collecting a sample of the less dense ice under the crust, you sneak a taste. It's ice all right, if a little off-colour and gritty.
//LAST_ENTRY
}
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//DunaSrfLandedSouthernBasin = Your science report text here.

DunaSrfLandedSouthernBasin = There's a lot of frozen water in this basin, hidden under a thin layer of dust.
DunaSrfLandedSouthernBasin = There's a lighter section among the basalt. It looks a bit like limestone. You consider it important and put some of it into your sample container.
DunaSrfLandedSouthernBasin = Nearby rocks look consistent with flood basalts on Kerbin, suggesting this area was once a giant volcano.
//LAST_ENTRY
}
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// copy-paste and remove '//' to add your entry. Please add your
// entry just before '//LAST_ENTRY' or with similar entries.
//IkeSrfLandedCentralMountainRange = Your science report text here.

IkeSrfLandedCentralMountainRange = You sit patiently with your camera, waiting for Duna to meet the horizon so you can photograph it.
IkeSrfLandedCentralMountainRange = Ike provides the perfect stable photography platform to photograph Duna, and its mutual tidal locking allows clear, long-exposure shots.
//LAST_ENTRY
}
}
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//IkeSrfLandedCentralMountainRange = Your science report text here.
//IkeInSpaceLowCentralMountainRange = Your science report text here.
//IkeInSpaceHighCentralMountainRange = Your science report text here.

IkeSrfLandedCentralMountainRange = You gaze longingly at Duna overhead and wish you were doing meteorology up there instead of down here.
//LAST_ENTRY
}
}
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//IkeSrfLandedCentralMountainRange = Your science report text here.
//IkeInSpaceLowCentralMountainRange = Your science report text here.
//IkeInSpaceHighCentralMountainRange = Your science report text here.

IkeSrfLandedCentralMountainRange = A distinct stream of charged particles can be detected streaming off Duna's atmosphere.
//LAST_ENTRY
}
}
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//IkeSrfLandedCentralMountainRange = Your science report text here.
//IkeInSpaceLowCentralMountainRange = Your science report text here.
//IkeInSpaceHighCentralMountainRange = Your science report text here.
IkeSrfLandedCentralMountainRange = The sudden temperature crashes and spikes due to Duna eclipses aren't very good for the materials.
//LAST_ENTRY
}
}
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//IkeSrfLandedCentralMountainRange = Your science report text here.
//IkeInSpaceLowCentralMountainRange = Your science report text here.
//IkeInSpaceHighCentralMountainRange = Your science report text here.

IkeSrfLandedCentralMountainRange = Some dust has entered the components but, thankfully, this mountain's dust is finer and less sticky.
//LAST_ENTRY
}
}
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//IkeInSpaceLow = Your science report text here.
//IkeInSpaceHigh = Your science report text here.

IkeSrfLandedCentralMountainRange = You feel like there could be life on this tiny rock.
IkeSrfLandedCentralMountainRange = You could sit in here forever, watching the dust storms roll across the Dunaian surface far away through the thickened glass.
IkeSrfLandedCentralMountainRange = You crane your neck against the window, trying to get a glimpse of Duna.
//LAST_ENTRY
}
}
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