Releases: DustinHLand/vkDOOM3
vkDOOM3 v0.93.0 Binaries Release
- Remove OpenGL renderer.
- Merge separate stencil op tracking into glstatebits.
- Fix up shadow timing report.
- Fix up gpu timing report.
- Fix some image barriers.
All Users
Unpack base/renderprogs/* to your asset directory.
Windows Users:
Windows binaries require the Visual C++ Redistributable for Visual Studio 2015:
https://www.microsoft.com/en-us/download/details.aspx?id=48145 (32 bit)
Note: No 64 bit builds yet.
Linux Users:
No builds yet.
vkDOOM3 v0.92.0 Binaries Release
- Fix heavy glass deformation.
- Fix alpha channel issue for several surfaces.
All Users
Unpack base/renderprogs/* to your asset directory.
Windows Users:
Windows binaries require the Visual C++ Redistributable for Visual Studio 2015:
https://www.microsoft.com/en-us/download/details.aspx?id=48145 (32 bit)
Note: No 64 bit builds yet.
Linux Users:
No builds yet.
vkDOOM3 v0.91.0 Binaries Release
- GPL'd BFG didn't include ability for sys_lang to work. Fixed that.
- Refactored staging manager Flush so avoid unnecessary CPU<->GPU synchronization.
- Fix some corruption when MSAA is enabled.
- Refactored how VMA is used.
- Releases now include spirv shaders and glsl source.
All Users
Unpack base/renderprogs/* to your asset directory.
Windows Users:
Windows binaries require the Visual C++ Redistributable for Visual Studio 2015:
https://www.microsoft.com/en-us/download/details.aspx?id=48145 (32 bit)
Note: No 64 bit builds yet.
Linux Users:
No builds yet.
vkDOOM3 v0.90.0 Binaries Release
- Initial Release Build
- Option to disable v-sync via r_swapInterval (swapchain present mode selection)
- Fix pWaitDstStageMask in vkQueueSubmit.
Windows Users:
Windows binaries require the Visual C++ Redistributable for Visual Studio 2015:
https://www.microsoft.com/en-us/download/details.aspx?id=48145 (32 bit)
Note: No 64 bit builds yet.
Linux Users:
No builds yet.