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Rollup merge of rust-lang#83065 - CDirkx:win-alloc, r=dtolnay
Rework `std::sys::windows::alloc` I came across rust-lang#76676 (comment), which points out that there was unsound code in the Windows alloc code, creating a &mut to possibly uninitialized memory. I reworked the code so that that particular issue does not occur anymore, and started adding more documentation and safety comments. Full list of changes: - moved and documented the relevant Windows Heap API functions - refactor `allocate_with_flags` to `allocate` (and remove the other helper functions), which now takes just a `bool` if the memory should be zeroed - add checks for if `GetProcessHeap` returned null - add a test that checks if the size and alignment of a `Header` are indeed <= `MIN_ALIGN` - add `#![deny(unsafe_op_in_unsafe_fn)]` and the necessary unsafe blocks with safety comments I feel like I may have overdone the documenting, the unsoundness fix is the most important part; I could spit this PR up in separate parts.
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#![deny(unsafe_op_in_unsafe_fn)] | ||
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use crate::alloc::{GlobalAlloc, Layout, System}; | ||
use crate::ffi::c_void; | ||
use crate::ptr; | ||
use crate::sync::atomic::{AtomicPtr, Ordering}; | ||
use crate::sys::c; | ||
use crate::sys_common::alloc::{realloc_fallback, MIN_ALIGN}; | ||
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#[repr(C)] | ||
struct Header(*mut u8); | ||
#[cfg(test)] | ||
mod tests; | ||
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// Heap memory management on Windows is done by using the system Heap API (heapapi.h) | ||
// See https://docs.microsoft.com/windows/win32/api/heapapi/ | ||
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// Flag to indicate that the memory returned by `HeapAlloc` should be zeroed. | ||
const HEAP_ZERO_MEMORY: c::DWORD = 0x00000008; | ||
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unsafe fn get_header<'a>(ptr: *mut u8) -> &'a mut Header { | ||
&mut *(ptr as *mut Header).offset(-1) | ||
extern "system" { | ||
// Get a handle to the default heap of the current process, or null if the operation fails. | ||
// | ||
// SAFETY: Successful calls to this function within the same process are assumed to | ||
// always return the same handle, which remains valid for the entire lifetime of the process. | ||
// | ||
// See https://docs.microsoft.com/windows/win32/api/heapapi/nf-heapapi-getprocessheap | ||
fn GetProcessHeap() -> c::HANDLE; | ||
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// Allocate a block of `dwBytes` bytes of memory from a given heap `hHeap`. | ||
// The allocated memory may be uninitialized, or zeroed if `dwFlags` is | ||
// set to `HEAP_ZERO_MEMORY`. | ||
// | ||
// Returns a pointer to the newly-allocated memory or null if the operation fails. | ||
// The returned pointer will be aligned to at least `MIN_ALIGN`. | ||
// | ||
// SAFETY: | ||
// - `hHeap` must be a non-null handle returned by `GetProcessHeap`. | ||
// - `dwFlags` must be set to either zero or `HEAP_ZERO_MEMORY`. | ||
// | ||
// Note that `dwBytes` is allowed to be zero, contrary to some other allocators. | ||
// | ||
// See https://docs.microsoft.com/windows/win32/api/heapapi/nf-heapapi-heapalloc | ||
fn HeapAlloc(hHeap: c::HANDLE, dwFlags: c::DWORD, dwBytes: c::SIZE_T) -> c::LPVOID; | ||
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// Reallocate a block of memory behind a given pointer `lpMem` from a given heap `hHeap`, | ||
// to a block of at least `dwBytes` bytes, either shrinking the block in place, | ||
// or allocating at a new location, copying memory, and freeing the original location. | ||
// | ||
// Returns a pointer to the reallocated memory or null if the operation fails. | ||
// The returned pointer will be aligned to at least `MIN_ALIGN`. | ||
// If the operation fails the given block will never have been freed. | ||
// | ||
// SAFETY: | ||
// - `hHeap` must be a non-null handle returned by `GetProcessHeap`. | ||
// - `dwFlags` must be set to zero. | ||
// - `lpMem` must be a non-null pointer to an allocated block returned by `HeapAlloc` or | ||
// `HeapReAlloc`, that has not already been freed. | ||
// If the block was successfully reallocated at a new location, pointers pointing to | ||
// the freed memory, such as `lpMem`, must not be dereferenced ever again. | ||
// | ||
// Note that `dwBytes` is allowed to be zero, contrary to some other allocators. | ||
// | ||
// See https://docs.microsoft.com/windows/win32/api/heapapi/nf-heapapi-heaprealloc | ||
fn HeapReAlloc( | ||
hHeap: c::HANDLE, | ||
dwFlags: c::DWORD, | ||
lpMem: c::LPVOID, | ||
dwBytes: c::SIZE_T, | ||
) -> c::LPVOID; | ||
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// Free a block of memory behind a given pointer `lpMem` from a given heap `hHeap`. | ||
// Returns a nonzero value if the operation is successful, and zero if the operation fails. | ||
// | ||
// SAFETY: | ||
// - `hHeap` must be a non-null handle returned by `GetProcessHeap`. | ||
// - `dwFlags` must be set to zero. | ||
// - `lpMem` must be a pointer to an allocated block returned by `HeapAlloc` or `HeapReAlloc`, | ||
// that has not already been freed. | ||
// If the block was successfully freed, pointers pointing to the freed memory, such as `lpMem`, | ||
// must not be dereferenced ever again. | ||
// | ||
// Note that `lpMem` is allowed to be null, which will not cause the operation to fail. | ||
// | ||
// See https://docs.microsoft.com/windows/win32/api/heapapi/nf-heapapi-heapfree | ||
fn HeapFree(hHeap: c::HANDLE, dwFlags: c::DWORD, lpMem: c::LPVOID) -> c::BOOL; | ||
} | ||
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unsafe fn align_ptr(ptr: *mut u8, align: usize) -> *mut u8 { | ||
let aligned = ptr.add(align - (ptr as usize & (align - 1))); | ||
*get_header(aligned) = Header(ptr); | ||
aligned | ||
// Cached handle to the default heap of the current process. | ||
// Either a non-null handle returned by `GetProcessHeap`, or null when not yet initialized or `GetProcessHeap` failed. | ||
static HEAP: AtomicPtr<c_void> = AtomicPtr::new(ptr::null_mut()); | ||
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// Get a handle to the default heap of the current process, or null if the operation fails. | ||
// If this operation is successful, `HEAP` will be successfully initialized and contain | ||
// a non-null handle returned by `GetProcessHeap`. | ||
#[inline] | ||
fn init_or_get_process_heap() -> c::HANDLE { | ||
let heap = HEAP.load(Ordering::Relaxed); | ||
if heap.is_null() { | ||
// `HEAP` has not yet been successfully initialized | ||
let heap = unsafe { GetProcessHeap() }; | ||
if !heap.is_null() { | ||
// SAFETY: No locking is needed because within the same process, | ||
// successful calls to `GetProcessHeap` will always return the same value, even on different threads. | ||
HEAP.store(heap, Ordering::Release); | ||
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// SAFETY: `HEAP` contains a non-null handle returned by `GetProcessHeap` | ||
heap | ||
} else { | ||
// Could not get the current process heap. | ||
ptr::null_mut() | ||
} | ||
} else { | ||
// SAFETY: `HEAP` contains a non-null handle returned by `GetProcessHeap` | ||
heap | ||
} | ||
} | ||
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// Get a non-null handle to the default heap of the current process. | ||
// SAFETY: `HEAP` must have been successfully initialized. | ||
#[inline] | ||
unsafe fn allocate_with_flags(layout: Layout, flags: c::DWORD) -> *mut u8 { | ||
if layout.align() <= MIN_ALIGN { | ||
return c::HeapAlloc(c::GetProcessHeap(), flags, layout.size()) as *mut u8; | ||
unsafe fn get_process_heap() -> c::HANDLE { | ||
HEAP.load(Ordering::Acquire) | ||
} | ||
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// Header containing a pointer to the start of an allocated block. | ||
// SAFETY: Size and alignment must be <= `MIN_ALIGN`. | ||
#[repr(C)] | ||
struct Header(*mut u8); | ||
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// Allocate a block of optionally zeroed memory for a given `layout`. | ||
// SAFETY: Returns a pointer satisfying the guarantees of `System` about allocated pointers, | ||
// or null if the operation fails. If this returns non-null `HEAP` will have been successfully | ||
// initialized. | ||
#[inline] | ||
unsafe fn allocate(layout: Layout, zeroed: bool) -> *mut u8 { | ||
let heap = init_or_get_process_heap(); | ||
if heap.is_null() { | ||
// Allocation has failed, could not get the current process heap. | ||
return ptr::null_mut(); | ||
} | ||
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let size = layout.size() + layout.align(); | ||
let ptr = c::HeapAlloc(c::GetProcessHeap(), flags, size); | ||
if ptr.is_null() { ptr as *mut u8 } else { align_ptr(ptr as *mut u8, layout.align()) } | ||
// Allocated memory will be either zeroed or uninitialized. | ||
let flags = if zeroed { HEAP_ZERO_MEMORY } else { 0 }; | ||
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if layout.align() <= MIN_ALIGN { | ||
// SAFETY: `heap` is a non-null handle returned by `GetProcessHeap`. | ||
// The returned pointer points to the start of an allocated block. | ||
unsafe { HeapAlloc(heap, flags, layout.size()) as *mut u8 } | ||
} else { | ||
// Allocate extra padding in order to be able to satisfy the alignment. | ||
let total = layout.align() + layout.size(); | ||
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// SAFETY: `heap` is a non-null handle returned by `GetProcessHeap`. | ||
let ptr = unsafe { HeapAlloc(heap, flags, total) as *mut u8 }; | ||
if ptr.is_null() { | ||
// Allocation has failed. | ||
return ptr::null_mut(); | ||
} | ||
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// Create a correctly aligned pointer offset from the start of the allocated block, | ||
// and write a header before it. | ||
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let offset = layout.align() - (ptr as usize & (layout.align() - 1)); | ||
// SAFETY: `MIN_ALIGN` <= `offset` <= `layout.align()` and the size of the allocated | ||
// block is `layout.align() + layout.size()`. `aligned` will thus be a correctly aligned | ||
// pointer inside the allocated block with at least `layout.size()` bytes after it and at | ||
// least `MIN_ALIGN` bytes of padding before it. | ||
let aligned = unsafe { ptr.add(offset) }; | ||
// SAFETY: Because the size and alignment of a header is <= `MIN_ALIGN` and `aligned` | ||
// is aligned to at least `MIN_ALIGN` and has at least `MIN_ALIGN` bytes of padding before | ||
// it, it is safe to write a header directly before it. | ||
unsafe { ptr::write((aligned as *mut Header).offset(-1), Header(ptr)) }; | ||
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// SAFETY: The returned pointer does not point to the to the start of an allocated block, | ||
// but there is a header readable directly before it containing the location of the start | ||
// of the block. | ||
aligned | ||
} | ||
} | ||
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// All pointers returned by this allocator have, in addition to the guarantees of `GlobalAlloc`, the | ||
// following properties: | ||
// | ||
// If the pointer was allocated or reallocated with a `layout` specifying an alignment <= `MIN_ALIGN` | ||
// the pointer will be aligned to at least `MIN_ALIGN` and point to the start of the allocated block. | ||
// | ||
// If the pointer was allocated or reallocated with a `layout` specifying an alignment > `MIN_ALIGN` | ||
// the pointer will be aligned to the specified alignment and not point to the start of the allocated block. | ||
// Instead there will be a header readable directly before the returned pointer, containing the actual | ||
// location of the start of the block. | ||
#[stable(feature = "alloc_system_type", since = "1.28.0")] | ||
unsafe impl GlobalAlloc for System { | ||
#[inline] | ||
unsafe fn alloc(&self, layout: Layout) -> *mut u8 { | ||
allocate_with_flags(layout, 0) | ||
// SAFETY: Pointers returned by `allocate` satisfy the guarantees of `System` | ||
let zeroed = false; | ||
unsafe { allocate(layout, zeroed) } | ||
} | ||
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#[inline] | ||
unsafe fn alloc_zeroed(&self, layout: Layout) -> *mut u8 { | ||
allocate_with_flags(layout, c::HEAP_ZERO_MEMORY) | ||
// SAFETY: Pointers returned by `allocate` satisfy the guarantees of `System` | ||
let zeroed = true; | ||
unsafe { allocate(layout, zeroed) } | ||
} | ||
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#[inline] | ||
unsafe fn dealloc(&self, ptr: *mut u8, layout: Layout) { | ||
if layout.align() <= MIN_ALIGN { | ||
let err = c::HeapFree(c::GetProcessHeap(), 0, ptr as c::LPVOID); | ||
debug_assert!(err != 0, "Failed to free heap memory: {}", c::GetLastError()); | ||
} else { | ||
let header = get_header(ptr); | ||
let err = c::HeapFree(c::GetProcessHeap(), 0, header.0 as c::LPVOID); | ||
debug_assert!(err != 0, "Failed to free heap memory: {}", c::GetLastError()); | ||
} | ||
let block = { | ||
if layout.align() <= MIN_ALIGN { | ||
ptr | ||
} else { | ||
// The location of the start of the block is stored in the padding before `ptr`. | ||
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// SAFETY: Because of the contract of `System`, `ptr` is guaranteed to be non-null | ||
// and have a header readable directly before it. | ||
unsafe { ptr::read((ptr as *mut Header).offset(-1)).0 } | ||
} | ||
}; | ||
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// SAFETY: because `ptr` has been successfully allocated with this allocator, | ||
// `HEAP` must have been successfully initialized. | ||
let heap = unsafe { get_process_heap() }; | ||
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// SAFETY: `heap` is a non-null handle returned by `GetProcessHeap`, | ||
// `block` is a pointer to the start of an allocated block. | ||
unsafe { HeapFree(heap, 0, block as c::LPVOID) }; | ||
} | ||
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#[inline] | ||
unsafe fn realloc(&self, ptr: *mut u8, layout: Layout, new_size: usize) -> *mut u8 { | ||
if layout.align() <= MIN_ALIGN { | ||
c::HeapReAlloc(c::GetProcessHeap(), 0, ptr as c::LPVOID, new_size) as *mut u8 | ||
// SAFETY: because `ptr` has been successfully allocated with this allocator, | ||
// `HEAP` must have been successfully initialized. | ||
let heap = unsafe { get_process_heap() }; | ||
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// SAFETY: `heap` is a non-null handle returned by `GetProcessHeap`, | ||
// `ptr` is a pointer to the start of an allocated block. | ||
// The returned pointer points to the start of an allocated block. | ||
unsafe { HeapReAlloc(heap, 0, ptr as c::LPVOID, new_size) as *mut u8 } | ||
} else { | ||
realloc_fallback(self, ptr, layout, new_size) | ||
// SAFETY: `realloc_fallback` is implemented using `dealloc` and `alloc`, which will | ||
// correctly handle `ptr` and return a pointer satisfying the guarantees of `System` | ||
unsafe { realloc_fallback(self, ptr, layout, new_size) } | ||
} | ||
} | ||
} |
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use super::{Header, MIN_ALIGN}; | ||
use crate::mem; | ||
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#[test] | ||
fn alloc_header() { | ||
// Header must fit in the padding before an aligned pointer | ||
assert!(mem::size_of::<Header>() <= MIN_ALIGN); | ||
assert!(mem::align_of::<Header>() <= MIN_ALIGN); | ||
} |
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