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Just having fun with a Wavefront renderer using FreeGLUT

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Wavefront Tiny Renderer

Inspired by: ssloy/tinyrenderer

But instead of using a TGA image to store the rendering, I'm using FreeGLUT instead.

Some examples

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Todo's

  • Avoid using GL_TRIANGLE since we cannot handle pixel details, so refactor how do we plot each polygon.
  • Abstract into more modular architecture for shading (flat/gouraud/phong/etc) and rendering (wireframe/textured/no-color).

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Just having fun with a Wavefront renderer using FreeGLUT

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