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Unity 3D first person camera controller

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Player -> Empty, serves as a folder and also the holder of the rigibody.

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Orientation -> Empty to keep track of the player's orientation.

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CameraPosition -> Empty to keep track of what the camera's position should be. AKA keep track of the player's position + some offset.

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CameraHolder -> Empty to hold the camera, this will move according to the CameraPosition's movement.

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Main Camera -> The actual camera.

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The script is based on this video -> https://youtu.be/f473C43s8nE?si=CLhWjlFLfheACE7t

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