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Automation
Grygon edited this page Dec 10, 2020
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Automation is generally defined as the in-system functionality to automatically pick up changes to actors/items and act on them, or automatically make changes to actors/items based off not-directly-related actions.
For example, deducting structure when rolling on the structure, or automatically detecting when HP goes to 0 or below then automatically rolling on the structure table
There will be 3 levels of controls for automation:
- Master "Off Switch" in System Options
- Grouped off switches for features. Will not be at a function-level, but (for example) disable all weapon damage automatically applying, automatically rolling on tables, etc
- Function-level off switches within an "options" object. Primarily meant for macro-level overrides
- Structure and Stress rolling
- Requires running a macro to roll
- By default, deducts one structure
- Contains object to just roll