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Automation

Grygon edited this page Dec 10, 2020 · 6 revisions

Overview

Automation is generally defined as the in-system functionality to automatically pick up changes to actors/items and act on them, or automatically make changes to actors/items based off not-directly-related actions.

For example, deducting structure when rolling on the structure, or automatically detecting when HP goes to 0 or below then automatically rolling on the structure table

Controls

There will be 3 levels of controls for automation:

  1. Master "Off Switch" in System Options
  2. Grouped off switches for features. Will not be at a function-level, but (for example) disable all weapon damage automatically applying, automatically rolling on tables, etc
  3. Function-level off switches within an "options" object. Primarily meant for macro-level overrides

Current Implementations

  • Structure and Stress rolling
    • Requires running a macro to roll
    • By default, deducts one structure
    • Contains object to just roll
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