Documentation can be found on the Wiki
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Before contributing: Contribution Guidelines
Don't be a jerk: Code of Conduct
Feature requests and bugs: Bugs/issues
A simple 2D incremental game built in Unity that implements:
- A dynamic inventory system
- Ranged and Melee attacking
- Physics based movement
- A scriptable object event system
- Data-driven stat calculations (Hook and Augment systems)
- And more!
This project is Open-Source and is covered by an MIT license. This project can be used as a template, reference, or a base for any of your own projects. The current art is all public domain or CC-BY, but will eventually be all public domain.
If you do use this project or its components, you are not required to give attribution. However, please consider contributing some of the scripts and ideas you come up with to this project via a pull-request or documentation.