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Description

  • building blocks to query Minecraft servers
  • using C++ and the boost::asio library

Goals

  • simple interface, simple usage examples
  • single-threaded base, but the possibility to query servers concurrently.
  • imperative and object-oriented variants

Protocal support

  1. (done) the simple TCP protocol (used in the minecraft client when listing the servers)
  2. (done) the basic stat of the UDP/UT3/gamespot protocol
  3. (done) the full stat of this protocol
  4. (TODO) the ForgeEssentials snooper

See example_main.cpp for a demonstration

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Query Minecraft servers in C++

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