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CVARINFO
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CVARINFO
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// Most of these are server variables so in a multiplayer session they can be synced to other players.
// Every weapon has a comment before its cvars based on its name in-game for organization. - [Ted]
// NOTE: Values need to either be -1, 0, 2, 4, 9, 14, 19, 24, 49, 99, 149 or 199 to work for the spawners!
// Anything else would require remaking the option values in the menus.
// They'll still function in-game correctly, but the menus won't properly display them.
// Stick to it please and have less bug reports to explain for pls. - [Ted]
user bool bh_invertscroll = false;
user bool bj_invert = false;
// --------------------
// Weapons
// --------------------
// Blackhawk
server bool blackhawk_allowBackpacks = true;
server int blackhawk_launcher_spawn_bias = 14;
server bool blackhawk_persistent_spawning = false;
// Blackjack
server bool blackjack_allowBackpacks = true;
server int blackjack_clipbox_spawn_bias = 9;
server int blackjack_hunter_spawn_bias = 9;
server int blackjack_slayer_spawn_bias = 9;
server bool blackjack_persistent_spawning = false;
// Gungnir
server bool gungnir_allowBackpacks = true;
server int gungnir_bfg_spawn_bias = 99;
server bool gungnir_persistent_spawning = false;
// Hammerhead
server bool hammerhead_allowBackpacks = true;
server int hammerhead_chaingun_spawn_bias = 14;
server int hammerhead_plasma_spawn_bias = 9;
server bool hammerhead_persistent_spawning = false;
// Jackdaw
server bool jackdaw_allowBackpacks = true;
server int jackdaw_clipbox_spawn_bias = 49;
server bool jackdaw_persistent_spawning = false;
// Majestic
server bool majestic_allowBackpacks = true;
server int majestic_pistol_spawn_bias = 49;
server int majestic_hunter_spawn_bias = 9;
server int majestic_slayer_spawn_bias = 4;
server bool majestic_persistent_spawning = false;
// Redline
server bool redline_allowBackpacks = true;
server int redline_plasma_spawn_bias = 9;
server bool redline_persistent_spawning = false;
// Scorpion
server bool scorpion_allowBackpacks = true;
server int scorpion_bfg_spawn_bias = 9;
server bool scorpion_persistent_spawning = false;
// Viper
server bool viper_allowBackpacks = true;
server int viper_pistol_spawn_bias = 19;
server int viper_hunter_spawn_bias = 49;
server int viper_slayer_spawn_bias = 49;
server bool viper_persistent_spawning = false;
// Wyvern
server bool wyvern_allowBackpacks = true;
server int wyvern_hunter_spawn_bias = 99;
server int wyvern_slayer_spawn_bias = 49;
server int wyvern_plasma_spawn_bias = 24;
server bool wyvern_persistent_spawning = false;
//------------
// Ammunition
//------------
// Blackhawk Bolts
server bool blackhawkBolts_allowBackpacks = true;
server int blackhawkBolts_rocket_spawn_bias = 19;
server bool blackhawkBolts_persistent_spawning = false;
// Blackjack .355 Mag
server bool blackjack355mag_allowBackpacks = true;
server int blackjack355mag_clipmag_spawn_bias = 14;
server bool blackjack355mag_persistent_spawning = false;
// Blackjack Shell Mag
server bool blackjackshellmag_allowBackpacks = true;
server int blackjackshellmag_shell_spawn_bias = 14;
server bool blackjackshellmag_persistent_spawning = false;
// Majestic Magazine
server bool majesticmag_allowBackpacks = true;
server int majesticmag_clipmag_spawn_bias = 24;
server bool majesticmag_persistent_spawning = false;
// Viper Magazine
server bool vipermag_allowBackpacks = true;
server int vipermag_clipmag_spawn_bias = 24;
server bool vipermag_persistent_spawning = false;
//------------
// Items
//------------
server int deployablebarricade_launcher_spawn_bias = 24;
server bool deployablebarricade_persistent_spawning = false;
server bool ladderlauncher_allowBackpacks = true;
server int ladderlauncher_rocketbox_spawn_bias = 24;
server int ladderlauncher_battery_spawn_bias = 24;
server bool ladderlauncher_persistent_spawning = false;
server bool psg_allowBackpacks = true;
server int psg_bluearmour_spawn_bias = 19;
server bool psg_persistent_spawning = false;
server bool secretfinder_allowBackpacks = true;
server int secretfinder_map_spawn_bias = 19;
server bool secretfinder_persistent_spawning = false;
server bool superstim_allowBackpacks = true;
server int superstim_stimpack_spawn_bias = 19;
server bool superstim_persistent_spawning = false;
server int weaponcrate_launcher_spawn_bias = 19;
server bool weaponcrate_persistent_spawning = false;
server bool dsd_allowBackpacks = true;
server int dsd_backpack_spawn_bias = 19;
server bool dsd_persistent_spawning = false;
server bool soulcube_allowBackpacks = true;
server int soulcube_chainsaw_spawn_bias = 19;
server bool soulcube_persistent_spawning = false;
server bool fak_allowBackpacks = true;
server bool boosterJets_allowBackpacks = true;
server bool rearviewmirror_allowBackpacks = true;
server bool roomba_allowBackpacks = true;
server bool supplybeacon_allowBackpacks = true;
server bool teleporter_allowBackpacks = true;
server bool hackedreloader_allowBackpacks = true;
server bool magreloader_allowBackpacks = true;
server bool armorpatchkit_allowBackpacks = true;
//------------
// Miscellaneous
//------------
// Soul Cube
server bool hdsc_archermode = false;
// Supply Beacon
user int sb_skin = 0;