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AceCorp: Engineering Dept.

Requires BulletLib - Recasted and AceCoreLib, by the HDest Community.

This mod aims to maintain and improve Accensus' Arsenal, by updating them to the latest HDest main, as well as tweaking/fixing any bugs that come along the way. All weapons can be found naturally, as well as dropping from Weapon Crates and being sold by the Merchant.

Weapons


Blackhawk


  • CVars are:
    • bh_invertscroll [true/false]: Inverts bolt scrolling keys. Client-side CVar.
  • Loadout codes:
    • bhk: Crossbow.
    • bbr: Regular bolt. Good armor penetration, unless it's ceramic armor, in which case better switch to something else.
    • bbi: Incendiary bolt. Explodes on impact with a hard surface and sets everything on fire. On impact with a solid target, deal lots of explosive damage and heavily ignite it.
    • bbe: Electric bolt. An EMP blast. Specialized payload that will permanently nullify all shields within range. Deals moderate amount of damage to unshielded targets.
    • bbn: Nuclear bolt. To whom it may concern.
  • Configuration codes are:
    • semiauto: Automatically pull the string back after firing. Only works when cycling to the next bolt. Reloading on a relaxed string requires manual pulling for the first time.
    • bolts:<codes>: start with these specific bolts. Example: bolts:rneir will start you with Regular, Nuclear, Electric, Incendiary, Regular, in that order.
  • The crossbow does not have sights. That is intentional. Turns out most crossbows don't have factory sights. This one is one of those. Sorry, the AceCorp budget got spent on nukes. One day I might add sights if the lack of any starts to bother me too much. For now that's off the table.

Blackjack


  • The loadout codes are bjk, bm3, and bms for weapon, 355 mag, and shell mag, respectively.
  • CVars are:
    • bj_invert [true/false]: Inverts the primary/secondary fire modes and reload keys. Client-side CVar.

Gungnir


  • The loadout code is gnr.
  • Configuration codes are:
    • accel: Accelerator - increases charge speed.
    • cap: Capacitor - gives an extra shot.
    • proc: Processor - makes battery consumption more efficient.

Hammerhead


  • The loadout code is hhd.
  • There are 3 firing modes: 1 battery, 2 batteries, and full barrage. Lowest setting is for low-heat sustained fire. Highest setting is for maximizing damage at the expense of much faster heat build-up and battery drain rate.
  • Batteries are cycled after each shot to deplete them evenly.
  • If the heat bar turns orange, vent the gun or you will get set on fire.

Jackdaw


  • The loadout codes is jdw.
  • Configuration codes are:
    • rapid: Locks the weapon to hyperburst RoF, except it's full-auto.
  • The weapon feeds ammo directly from any HDBackpack item (Backpacks, Ammo Pouches, Dimensional Storage Devices, etc.)

Majestic


  • The loadout codes are maj and mjm for the weapon and mag respectively.
  • Configuration codes are:
    • accel: Accelerator. Makes the gun charge a little faster.

Mechanics

  • The weapon requires both a battery and a drum to fire a charged shot. Otherwise only a drum is required.
  • Holding primary fire charges a shot. The higher the charge, the higher the projectile's velocity and explosion damage. Charging is not necessary and the gun can be quickfired in a pinch.

RDL-N3 'Redline' Thermal Lance


  • The loadout code is rdl.
  • Configuration codes are:
    • lockon: Lock-on capabilities.

Mechanics

  • Firing the weapon generates heat. Firing while overheated does 1.5 damage but takes 2 battery charges per shot. If you deplete the battery on an odd charge (basically 1) with an overheated shot, it will overload the battery and it will explode. It's harmless, but you will lose the battery.
  • Holding fire turns on lock-on mode after a few milliseconds (if available). Hovering over an enemy within 50m will mark them. Letting go of the trigger will automatically fire in their direction. The number of enemies you can lock onto depends on the number of charges. There is an angle limit and you cannot do 360 noscopes with this.
  • The autoaiming feature isn't too smart. Sometimes it will fail to fire at enemies that are behind a low wall. Use freefire against those.

Scorpion


  • The loadout code is scr.

Viper


  • The loadout codes are vpr, 50m, and 50r for weapon, mag, and rounds, respectively.
  • Configuration codes are:
    • hframe: Heavier frame. Gun weighs more but has less recoil.
    • extended: Extended barrel. Higher projectile velocity but heavier gun.

Wyvern


  • The loadout code is wyv.
  • Configuration codes are:
    • auto: Autoloader. Makes reloading from side saddles a bit faster.

Items


Deployable Barricade

  • Use Item: Drops barricade and deploys it.
  • Spam Use on the barricade to make it collapse back into a pickup.

Notes


  • The loadout code for the barricade is dab.
  • The barricade has 5000 health. Mind the damage. Can only be repaired with Arcanum.

Dimensional Storage Device


  • Loadout code is dsd.
  • Configuration codes are:
    • cap: overrides the starting storage capacity.
  • Some HDPickup items cannot be inserted into the backpack. That is intentional as there is no way to save some variables, which results in various exploits caused by packing and unpacking an item.
  • Each player gets their own storage.
  • Order of items is First-In-First-Out. New items are put at the end of the list.
  • Each operation costs 2 battery charges. Device will be useless without batteries.
  • The device itself does not hold any items. Meaning two different devices will point to the same storage.
  • To expand your storage, hold Zoom and Firemode when picking up a DSD to consume the item and gain extra storage

Credits


Original Mod Credits are displayed below.

  • Cryomundus, for porting original mods to HDest Community Organization, updating mods as needed, rechambering Viper into .50 AM.
  • Undead Zeratul, for aggregating weapons into this pack, updating as needed, adding spawning handler & menus, fixing Wyvern.

Blackhawk


Code:

  • Accensus

Sprites:

  • Weapon Sprites: Mor'ladim
  • Bolts: Mor'ladim
  • Bolt Bundles: Pillowblaster

Sounds:

  • Firing and String Pull Sounds: Navaro

Blackjack


Code:

  • Accensus

Sprites:

  • Weapon model for pickup sprite: Accensus
  • Actual pickup sprite: Mor'ladim.
  • First person sprites: Icarus, Sonik.o.fan

Sounds:

Gungnir


Code:

  • Accensus

Sprites:

Sounds:

  • Ribbon
  • Charging Sounds: Bullet-Eye
  • Locking Sounds: Russian Overkill

Name Idea:

  • Yholl

Scope fixes:

  • TooFewSecrets(TooFewSecrets#4217)

Hammerhead


Code:

  • Accensus

Sprites:

  • First Person Sprites: Icarus, frankensprited from various sources
  • Pickup Sprite: Pillowblaster

Jackdaw


Code:

  • Accensus

Sprites:

Sounds:

  • Fire Sound: LakeDown

  • Reloading Sounds: MSKyuuni

Majestic


Code:

  • Accensus

Sounds:

Sprites:

Redline


Code:

  • Accensus

Sprites:

Sounds:

  • Fallout (Interplay/Bethesda)

Feedback:

  • Massive thanks to Eric and Daerik for their feedback on the bolt-action iterations.

Scorpion


Code:

  • Accensus

Sprites:

  • Accensus

Sounds:

Viper


Code:

  • Accensus

Sprites:

  • Mor'ladim, iamcarrotmaster, DoomNukem, iamcarrotmaster
    • Taken from Project Brutality

Sounds:

  • Firing sound by RUS[PROTOTYPE], edited by a1337spy
  • Rest of the sounds by various sources, compiled by Magmacow

Wyvern


Code:

  • Accensus

Sprites:

  • PillowBlaster, DoomNukem

Sounds:

  • Firing Sound: Guncaster Team, most likely Marisa Kirisame
  • Reload-related sounds are by magmacow.

Booster Jets


Code:

  • Accensus

Dimensional Storage Device


Code:

  • Accensus

Name idea:

  • D2Icarus

Sprites:

  • Teleport fog is from Doom (no shit) by id Software. Recolor by Accensus.
  • Pickup sprite taken from Trailblazer. Probably done by PillowerBlaster or DoomNukem. Or both.

Field Assembly Kit


Code:

  • Accensus

Sprites:

  • Mor'ladim for the assembly cores. Took them from Bullet-Eye.

Bugtesting:

  • Icarus

Ladder Launcher


Code:

  • Accensus

Sprites:

  • Combine_Kegan, based on work by HyperUltra64

Magazine Reloader


Code:

  • Accensus

Sprites:

  • Reloader sprite by Mor'ladim.

Sounds:

  • Bell ding is from Blood 2 (Monolith).

Personal Shield Generator


Sprites:

  • Conveniently taken from Russian Overkill.
  • Extra shield graphics by PillowBlaster.

Sounds:

  • UI sounds conveniently taken from Bullet-Eye.
  • Shield break/restore (The Halo Vaccinator): https://gamebanana.com/sounds/40287
  • Flux vent sound by Fractal Softworks (Starsector).

Idea:

  • LSWraith
  • Fractal Softworks for coming up with the flux idea in the first place. I took it from Starsector.

Rearview Mirror


Sprites:

  • Mor'ladim

Roomba


Code:

  • Accensus

Sprites:

  • Hege Cactus for the roomba.

Sounds:

  • Vacuum sound taken from Extreme Weapon Pack

Super Stimpack


Code:

  • Accensus

Sprites:

  • Super stim: id Software
  • Injector: ???

All edits by Accensus.

Hacked Reloader


Code:

  • Accensus

Sprites:

  • Taken from HD, originally by BloodyAcid. Recolored by Accensus.

Base Idea:

  • HexaDoken

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