Requires BulletLib - Recasted and AceCoreLib, by the HDest Community.
This mod aims to maintain and improve Accensus' Arsenal, by updating them to the latest HDest main, as well as tweaking/fixing any bugs that come along the way. All weapons can be found naturally, as well as dropping from Weapon Crates and being sold by the Merchant.
- CVars are:
bh_invertscroll [true/false]
: Inverts bolt scrolling keys. Client-side CVar.
- Loadout codes:
bhk
: Crossbow.bbr
: Regular bolt. Good armor penetration, unless it's ceramic armor, in which case better switch to something else.bbi
: Incendiary bolt. Explodes on impact with a hard surface and sets everything on fire. On impact with a solid target, deal lots of explosive damage and heavily ignite it.bbe
: Electric bolt. An EMP blast. Specialized payload that will permanently nullify all shields within range. Deals moderate amount of damage to unshielded targets.bbn
: Nuclear bolt. To whom it may concern.
- Configuration codes are:
semiauto
: Automatically pull the string back after firing. Only works when cycling to the next bolt. Reloading on a relaxed string requires manual pulling for the first time.bolts:<codes>
: start with these specific bolts. Example:bolts:rneir
will start you with Regular, Nuclear, Electric, Incendiary, Regular, in that order.
- The crossbow does not have sights. That is intentional. Turns out most crossbows don't have factory sights. This one is one of those. Sorry, the AceCorp budget got spent on nukes. One day I might add sights if the lack of any starts to bother me too much. For now that's off the table.
- The loadout codes are
bjk
,bm3
, andbms
for weapon, 355 mag, and shell mag, respectively. - CVars are:
bj_invert [true/false]
: Inverts the primary/secondary fire modes and reload keys. Client-side CVar.
- The loadout code is
gnr
. - Configuration codes are:
accel
: Accelerator - increases charge speed.cap
: Capacitor - gives an extra shot.proc
: Processor - makes battery consumption more efficient.
- The loadout code is
hhd
. - There are 3 firing modes: 1 battery, 2 batteries, and full barrage. Lowest setting is for low-heat sustained fire. Highest setting is for maximizing damage at the expense of much faster heat build-up and battery drain rate.
- Batteries are cycled after each shot to deplete them evenly.
- If the heat bar turns orange, vent the gun or you will get set on fire.
- The loadout codes is
jdw
. - Configuration codes are:
rapid
: Locks the weapon to hyperburst RoF, except it's full-auto.
- The weapon feeds ammo directly from any HDBackpack item (Backpacks, Ammo Pouches, Dimensional Storage Devices, etc.)
- The loadout codes are
maj
andmjm
for the weapon and mag respectively. - Configuration codes are:
accel
: Accelerator. Makes the gun charge a little faster.
- The weapon requires both a battery and a drum to fire a charged shot. Otherwise only a drum is required.
- Holding primary fire charges a shot. The higher the charge, the higher the projectile's velocity and explosion damage. Charging is not necessary and the gun can be quickfired in a pinch.
- The loadout code is
rdl
. - Configuration codes are:
lockon
: Lock-on capabilities.
- Firing the weapon generates heat. Firing while overheated does 1.5 damage but takes 2 battery charges per shot. If you deplete the battery on an odd charge (basically 1) with an overheated shot, it will overload the battery and it will explode. It's harmless, but you will lose the battery.
- Holding fire turns on lock-on mode after a few milliseconds (if available). Hovering over an enemy within 50m will mark them. Letting go of the trigger will automatically fire in their direction. The number of enemies you can lock onto depends on the number of charges. There is an angle limit and you cannot do 360 noscopes with this.
- The autoaiming feature isn't too smart. Sometimes it will fail to fire at enemies that are behind a low wall. Use freefire against those.
- The loadout code is
scr
.
- The loadout codes are
vpr
,50m
, and50r
for weapon, mag, and rounds, respectively. - Configuration codes are:
hframe
: Heavier frame. Gun weighs more but has less recoil.extended
: Extended barrel. Higher projectile velocity but heavier gun.
- The loadout code is
wyv
. - Configuration codes are:
auto
: Autoloader. Makes reloading from side saddles a bit faster.
- Use Item: Drops barricade and deploys it.
- Spam Use on the barricade to make it collapse back into a pickup.
- The loadout code for the barricade is
dab
. - The barricade has 5000 health. Mind the damage. Can only be repaired with Arcanum.
- Loadout code is
dsd
. - Configuration codes are:
cap
: overrides the starting storage capacity.
- Some HDPickup items cannot be inserted into the backpack. That is intentional as there is no way to save some variables, which results in various exploits caused by packing and unpacking an item.
- Each player gets their own storage.
- Order of items is First-In-First-Out. New items are put at the end of the list.
- Each operation costs 2 battery charges. Device will be useless without batteries.
- The device itself does not hold any items. Meaning two different devices will point to the same storage.
- To expand your storage, hold Zoom and Firemode when picking up a DSD to consume the item and gain extra storage
Original Mod Credits are displayed below.
- Cryomundus, for porting original mods to HDest Community Organization, updating mods as needed, rechambering Viper into .50 AM.
- Undead Zeratul, for aggregating weapons into this pack, updating as needed, adding spawning handler & menus, fixing Wyvern.
Code:
- Accensus
Sprites:
- Weapon Sprites: Mor'ladim
- Original Model: Joshua McCarthy
- Bolts: Mor'ladim
- Bolt Bundles: Pillowblaster
Sounds:
- Firing and String Pull Sounds: Navaro
Code:
- Accensus
Sprites:
- Weapon model for pickup sprite: Accensus
- Actual pickup sprite: Mor'ladim.
- First person sprites: Icarus, Sonik.o.fan
Sounds:
- Mag In/Mag Out/Bolt Pull: https://gamebanana.com/sounds/download/32256
- Firing Sound: https://gamebanana.com/sounds/download/4857
Code:
- Accensus
Sprites:
- Pickup sprite: Mor'ladim
- Original Model: Tim Kaminski
Sounds:
- Ribbon
- Charging Sounds: Bullet-Eye
- Locking Sounds: Russian Overkill
Name Idea:
- Yholl
Scope fixes:
- TooFewSecrets(TooFewSecrets#4217)
Code:
- Accensus
Sprites:
- First Person Sprites: Icarus, frankensprited from various sources
- Pickup Sprite: Pillowblaster
Code:
- Accensus
Sprites:
- Weapon Sprite: Sonik.O
- Original Model: Samuel & Joshua McCarthy
- Pickup sprite: Mor'ladim
Sounds:
-
Fire Sound: LakeDown
-
Reloading Sounds: MSKyuuni
Code:
- Accensus
Sounds:
- Firing Sound: Bullet-Eye's Assassin Vulcan weapon.
- Charging Sounds: Bullet-Eye's Triple Wyvern.
- Magmacow
- Navaro
Sprites:
- Mor'ladim
- Original Model: Ibrahim Aysan0
Code:
- Accensus
Sprites:
- Pillowblaster
- Original Model: CaptainToggle
Sounds:
Feedback:
- Massive thanks to Eric and Daerik for their feedback on the bolt-action iterations.
Code:
- Accensus
Sprites:
- Accensus
Sounds:
- Fire, Bolt Sounds: KillerExe_01, NightmareMutant
Code:
- Accensus
Sprites:
- Mor'ladim, iamcarrotmaster, DoomNukem, iamcarrotmaster
- Taken from Project Brutality
Sounds:
- Firing sound by RUS[PROTOTYPE], edited by a1337spy
- Rest of the sounds by various sources, compiled by Magmacow
Code:
- Accensus
Sprites:
- PillowBlaster, DoomNukem
Sounds:
- Firing Sound: Guncaster Team, most likely Marisa Kirisame
- Reload-related sounds are by magmacow.
Code:
- Accensus
Code:
- Accensus
Name idea:
- D2Icarus
Sprites:
- Teleport fog is from Doom (no shit) by id Software. Recolor by Accensus.
- Pickup sprite taken from Trailblazer. Probably done by PillowerBlaster or DoomNukem. Or both.
Code:
- Accensus
Sprites:
- Mor'ladim for the assembly cores. Took them from Bullet-Eye.
Bugtesting:
- Icarus
Code:
- Accensus
Sprites:
- Combine_Kegan, based on work by HyperUltra64
Code:
- Accensus
Sprites:
- Reloader sprite by Mor'ladim.
Sounds:
- Bell ding is from Blood 2 (Monolith).
Sprites:
- Conveniently taken from Russian Overkill.
- Extra shield graphics by PillowBlaster.
Sounds:
- UI sounds conveniently taken from Bullet-Eye.
- Shield break/restore (The Halo Vaccinator): https://gamebanana.com/sounds/40287
- Flux vent sound by Fractal Softworks (Starsector).
Idea:
- LSWraith
- Fractal Softworks for coming up with the flux idea in the first place. I took it from Starsector.
Sprites:
- Mor'ladim
Code:
- Accensus
Sprites:
- Hege Cactus for the roomba.
Sounds:
- Vacuum sound taken from Extreme Weapon Pack
Code:
- Accensus
Sprites:
- Super stim: id Software
- Injector: ???
All edits by Accensus.
Code:
- Accensus
Sprites:
- Taken from HD, originally by BloodyAcid. Recolored by Accensus.
Base Idea:
- HexaDoken