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[Resonance] CustomDamageHandler NRE Fix #2726

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Jul 18, 2024
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15 changes: 11 additions & 4 deletions Exiled.API/Features/DamageHandlers/CustomDamageHandler.cs
Original file line number Diff line number Diff line change
Expand Up @@ -95,12 +95,19 @@ public CustomDamageHandler(Player target, Player attacker, float damage, DamageT
Damage = damage;
Type = damageType;

Firearm firearm = new(ItemType.GunAK)
if (attacker is not null)
{
Base = { Owner = attacker.ReferenceHub },
};
Firearm firearm = new(ItemType.GunAK)
{
Base = { Owner = attacker.ReferenceHub },
};

CustomBase = new FirearmDamageHandler(firearm, target, new BaseFirearmHandler(firearm.Base, damage));
CustomBase = new FirearmDamageHandler(firearm, target, new BaseFirearmHandler(firearm.Base, damage));

return;
}

CustomBase = new DamageHandler(target, attacker: null);
}

/// <summary>
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