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Fixed base game bug occurring when there are more than 20 or 25 player SCP spawns, causing glitching out of the map. - Contributed by @Misfiy in #2474
Fixed an issue where API MirrorExtensions::ChangeAppearance would return a NullReferenceException when attempting to change the appearance of a dead player to a human one. - Contributed by @louis1706 in #2486
Fixed API Map.Explode(Vector3, ProjectileType) not correctly exploding for projectiles other than grenades and flashbangs. - Contributed by @louis1706 in #2482
Fixed event Scp914.UpgradingInventoryItem not being correctly registered with DynamicPatching. - Contributed by @louis1706 in #2455
Fixed event Scp079.Recontained not being correctly registered with DynamicPatching. - Contributed by @louis1706 in #2476
Fixed event Player.Hurting not correctly returning the value when IsAllowed was false. - Contributed by @louis1706 in #2476
Fixed event Scp173OldGate being locked open and never being considered FullyOpen by our API. - Contributed by @BoltonDev in #2492
Additions
Added RoleExtensions::TryGetRoleBase<T>(this RoleTypeId, out T). - Contributed by @Misfiy in #2474